Search found 18 matches

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by stevel
Tue Feb 05, 2019 8:29 pm
Forum: C++
Topic: sound system crash
Replies: 6
Views: 823
Just for anyone who might have the same issue, I found the difference that was causing this crash. I had 'treat WChar_t as build in type' set to true in my project, and the t3d engine seems to be be unhappy with this setting. Once I set this option to false in my project, this crash seems to be reso...
by stevel
Sat Feb 02, 2019 12:09 am
Forum: C++
Topic: sound system crash
Replies: 6
Views: 823
I know this is a pretty ignorant question, but what controls which backends get loaded? I just loaded up the app I built from a cMake project from the 3.10.1 install, and DirectSound, OpenAl, and XAudio all show up in the options dialog, and all seem to work. So my plan would probably be to spend ho...
by stevel
Mon Jan 28, 2019 8:40 pm
Forum: C++
Topic: sound system crash
Replies: 6
Views: 823
Thanks for the reply. Just looking at the crash as I write this to try to answer your question. As I think I mentioned, the engine module manager is calling initialize system, which is executing module->initialize() for the fourth module (I == 3). Which is the SFXSystem. Looking a bit deeper in the ...
by stevel
Sat Jan 26, 2019 2:00 am
Forum: C++
Topic: sound system crash
Replies: 6
Views: 823
I'm going to ask this question at a very high level first, and then if needed dive into the details. Maybe someone will have an idea what is going wrong from the high level description. I'm including the T3D engine in my project as a part of our larger app. The App is a 64 bit application that has a...
by stevel
Thu Jan 24, 2019 8:50 pm
Forum: Beginner
Topic: CMake error
Replies: 5
Views: 609
Thanks for your help, everyone, reverting cMake to 3.7.1 was the solution to my issue. Should not have grabbed the latest in the first place.
by stevel
Thu Jan 24, 2019 7:32 pm
Forum: Beginner
Topic: CMake error
Replies: 5
Views: 609
Thanks for the replies. Gonna try using an older version of cmake. Will post if it works.
by stevel
Wed Jan 23, 2019 11:28 pm
Forum: Beginner
Topic: CMake error
Replies: 5
Views: 609
I am trying to do a new CMake build of the engine with 3.10.1. I haven't used CMake before, and am encountering some errors that I could really use some help with. Background: Torque3D 3.10.1 fresh source download. CMake 3.13.3 Just downloaded the latest (Maybe I need a specific version?) I just dow...
by stevel
Thu Dec 15, 2016 1:46 am
Forum: C++
Topic: DirectX 11 support (Windows SDK Version)
Replies: 7
Views: 5345
Thank you Timmy! I had messed up my project, thinking that as I was trying to support DX 11, the dependency on the older DLL was transitioned to the newer one. As you pointed out, I was wrong. Back up and running now.
Thanks again,
by stevel
Wed Dec 14, 2016 11:20 pm
Forum: C++
Topic: DirectX 11 support (Windows SDK Version)
Replies: 7
Views: 5345
I'll give that a try. Thanks for the response.
by stevel
Wed Dec 14, 2016 10:58 pm
Forum: C++
Topic: DirectX 11 support (Windows SDK Version)
Replies: 7
Views: 5345
Unless I am missing something, that's the DLL necessary for DX9. I'm trying to find out what I need to include to support DX11.
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Search found 18 matches Page 1 of 2