Search found 36 matches

Search found 36 matches Page 1 of 4
by XIXWYRMEXIX
Sat Jun 15, 2019 2:14 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 24
Views: 1297
I'm pretty certain making animations is easier than all what you are doing here, since I as a good artist was able to learn how to animate and fully animating my character in a few days, with no prior experience, but I was not able to transfer any animations to anything. Sure you can just rename al...
by XIXWYRMEXIX
Fri Jun 14, 2019 2:12 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100436
@JeffR I was not especially worried about the UI as it works even though its messed up on my screen. Just wanted to give a heads up, figured if I was going to test something I might as well give full feedback. Odd thing is in build2 it is fine and where it should be, in build2 only the bottom screen...
by XIXWYRMEXIX
Thu Jun 13, 2019 4:32 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100436
Hey Jeff, just got done with my testing. I tested both build2 and your new build4. Tested each one 20 times. In build2 I crashed 4 times, but after looking at the console log I do not think it is the same issue as others have reported, in the logs the pbr stuff loads fine, it is after that stage tha...
by XIXWYRMEXIX
Thu Jun 13, 2019 3:49 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 24
Views: 1297
Sorry about that. It was so confusing, keeping all those .blends straight. The model named torqueGameChar300 is torqueGameChar, I just used the same file to make the "finished" character. The reason for the different names is that I made like I was doing the tutorial but didn't upload that same .bl...
by XIXWYRMEXIX
Wed Jun 12, 2019 4:44 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 24
Views: 1297
Hey Jason, finally got around to beginning this tutorial, found a few issues that make it difficult to follow a bit. The character you provide and use as a base is not the same one you are using in the tutorial. I mean it is the same one but not the base you are using. It looks like it is your finis...
by XIXWYRMEXIX
Wed Jun 12, 2019 4:25 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100436
@JeffR As I posted when you first released the pre RC build I had no crashes. Perhaps I did not do what others were doing and thus did not encounter anything, but it was stable for me. As I posted in my original response, I am on a full AMD rig. Ryzen 5 8 core, RX 580 4gb video card, windows 10. No ...
by XIXWYRMEXIX
Mon Jun 10, 2019 4:36 pm
Forum: Assets
Topic: GenericArms and Soldier compatible with stock animations
Replies: 7
Views: 376
I know people will call me negative again, but I would not bother recycling any of the default Soldier assets and rather start making new animations etc. While at first things look good, in detail you can see that everything looks a bit weird still and some weights are wrong. You should not adapt y...
by XIXWYRMEXIX
Sun Jun 09, 2019 2:51 pm
Forum: Assets
Topic: GenericArms and Soldier compatible with stock animations
Replies: 7
Views: 376
Very cool Jason. Believe it or not these past couple tutorials/examples have helped me a great deal. If nothing else as I have said before, considering I have found nothing about things like this, and considering how a lot of older tutorials and resources are starting to disappear, I think they are ...
by XIXWYRMEXIX
Wed Jun 05, 2019 3:53 pm
Forum: Content
Topic: Model Polygon Counts
Replies: 10
Views: 749
The thing is Duion not all of the players will be "mechs", it will be a combination of standard sized players "soldier models" (which I will use as stand ins until I make my own) and "mechs" (which will not be like traditional mechs, I am making heavy gear/votoms sized mechs. These mechs do not stan...
by XIXWYRMEXIX
Tue Jun 04, 2019 2:51 pm
Forum: TorqueScript
Topic: How would you get a point that is a distance from another? (2D Vectors)
Replies: 6
Views: 713
If I understand what you are trying to do, you want to click the NPC and have the player move to the NPC and stop a set distance away? You could set the NPC where he will be and then just use map coordinates to do this and you would not have to deal with any math. For example- NPC sits at -45, 34 on...
Search found 36 matches Page 1 of 4