Search found 10 matches

Search found 10 matches Page 1 of 1
by XIXWYRMEXIX
Sun Nov 11, 2018 5:49 pm
Forum: Beginner
Topic: AI tutorial
Replies: 10
Views: 2113
The editor is right there with all the rest of the tools in the torque SDK.
by XIXWYRMEXIX
Fri Nov 09, 2018 3:15 pm
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 7
Views: 181
Thank you for providing this resource, especially considering you did not even make it for yourself. I will try it out on my current project. I was looking/thinking about an inventory system in the future but since it is here I will just use this! Thanks a lot! Will try to provide feedback after I u...
by XIXWYRMEXIX
Tue Aug 07, 2018 8:54 pm
Forum: General
Topic: Torque 4.0
Replies: 6
Views: 756
Thank you for the reply JeffR. I realized there was more than one person contributing after I went to the GitHub page. Thank you for actually answering my question in regards to a time frame and why it is where it is. I appreciate that. After consideration I will be running the 4.0 dev branch, and w...
by XIXWYRMEXIX
Tue Aug 07, 2018 1:17 pm
Forum: General
Topic: Torque 4.0
Replies: 6
Views: 756
I had no idea the team is currently just JeffR. Yes that does answer my question. Well, Super Props to JeffR then. I will just use the dev branch then as you have suggested Duion. Considering there is no team, I suppose using it will at least allow me to test it and give feedback. Thanks for the rep...
by XIXWYRMEXIX
Mon Aug 06, 2018 4:20 pm
Forum: General
Topic: Torque 4.0
Replies: 6
Views: 756
Hello, I was just curious as to when 4.0 is estimated to be released. I appreciate all the work done by the team both now and in the past, however its been a while, and I cant seem to find anything regarding a real time frame for release other than "soon". Can anyone help me on a possible timeframe?...
by XIXWYRMEXIX
Tue Jun 07, 2016 9:51 pm
Forum: TorqueScript
Topic: Having problem with aim offset
Replies: 16
Views: 6004
Update- I implemented the eyeoffset to the standard lurker just to test and the bots aim and hit now. I will use this for now and check out implementing and developing another solution in the future. At least this allows me to make a prototype level with AIBots that can aim and shoot and hit me. Tha...
by XIXWYRMEXIX
Tue Jun 07, 2016 7:38 pm
Forum: TorqueScript
Topic: Having problem with aim offset
Replies: 16
Views: 6004
@Johxz- Yes I found that forum post just after my last post here. obviously something is wrong with the setAimObject. Thank you for the link I will look into that as a possible solution/band aide. I was planning on finding other target solutions anyway, I suppose this just bumps up the timeline on t...
by XIXWYRMEXIX
Sun Jun 05, 2016 11:30 pm
Forum: TorqueScript
Topic: Having problem with aim offset
Replies: 16
Views: 6004
Just did a quick test with the console commands and spawning a bot. The problem is still there with console commands. The setAimObject seems to not work with the console commands either. I have not changed anything in the game other than the tutorial bot scripts so this is a stock 3.8 level with not...
by XIXWYRMEXIX
Sun Jun 05, 2016 10:53 pm
Forum: TorqueScript
Topic: Having problem with aim offset
Replies: 16
Views: 6004
I did that tutorial ages ago (literally years ago). I am doing Steves Acastors Simple FPS. I realize it is made for 1.2 (which I own) but I am attempting it on 3.8. As I said everything else works perfectly. Here is the function- 01.function AIPlayer::attackTarget(%this, %target) 02.{ 03. echo(%this...
by XIXWYRMEXIX
Sun Jun 05, 2016 7:07 pm
Forum: TorqueScript
Topic: Having problem with aim offset
Replies: 16
Views: 6004
Hi, I have been delving into AI with Torque 3D, so that being the case I have been doing some of the different tutorials. I am having a problem with the aim of the bot from Steve Acastors Simple FPS Tutorial. Everything other than the aim of the bot works fine, I can spawn with different weapons (I ...
Search found 10 matches Page 1 of 1