Search found 6 matches

Search found 6 matches Page 1 of 1
by Atomic Walrus
Wed Mar 21, 2018 3:10 am
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1289
What happens when you fire from 3rd person? My hypothesis is that the server doesn't actually use the 1st person model, and so bases its muzzle vector on the weapon's position in your 3rd person model animation. If that's true then the vectors should line up when you fire in 3rd person. If they stil...
by Atomic Walrus
Wed Mar 21, 2018 2:54 am
Forum: C++
Topic: A little question about mountObject
Replies: 5
Views: 585
FYI: Mounted objects without a mountPoint will mount at origin of the model. If you stick to mount0/1/2/etc you can't go wrong - but I do remember a "mount any node resource" but don't remember if it got added to the stock code. A mountable object needs to be a StaticShape (which I've always found ...
by Atomic Walrus
Tue Mar 20, 2018 6:42 pm
Forum: C++
Topic: A little question about mountObject
Replies: 5
Views: 585
Mounting was moved to the sceneObject quite a while back, so basically everything in the scene can be mounted to anything else. Mount points in the models (mount0, mount1, etc) are still used, but not required; for example, if you mount an object to a mount slot that doesn't have a defined mount poi...
by Atomic Walrus
Thu Feb 22, 2018 7:37 am
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 2302
Hello, I need help with this resource on GG's website: http://www.garagegames.com/community/resource/view/6538/ and the ported one on GitHub: https://github.com/Azaezel/Torque3D/tree/player_hitboxes_rev2 Only problem that I have with this resource is that, although the hitbox is recognized on prelo...
by Atomic Walrus
Tue Feb 24, 2015 1:23 am
Forum: TorqueScript
Topic: Aligning an object to a surface normal
Replies: 7
Views: 1713
Stick this at the end of mathTypes.cpp (for some reason all the mathutil console function hooks are here so you won't need to add any headers): DefineConsoleFunction( VectorGetMatrixFromUpVector, TransformF, ( VectorF vec ),, "@Create a matrix from the up vector.\n\n" "@param VectorF (x,y,z) up vect...
by Atomic Walrus
Mon Feb 23, 2015 11:09 pm
Forum: C++
Topic: PublicConstants for Second Energy System?
Replies: 7
Views: 1751
Just a heads up on the existing energy system: It's part of the client-predictive networking and was intended to be used mainly for energy related to movement (or other client-predictable events). Since it's part of writePacketData it will: -Only be updated to controlling clients (during a correctio...
Search found 6 matches Page 1 of 1