Search found 38 matches

Search found 38 matches Page 1 of 4
by NekoDemon117
Tue Jul 16, 2019 8:47 pm
Forum: Show-off
Topic: myFunProject_01
Replies: 59
Views: 16928
The trees only need to be 2d in the backdrop outside of the player bounds. Trees in the play area should all be 3d models.

2d is only really (properly) used in the play area for grass, other similar foliage, and very small shrubbery.
by NekoDemon117
Mon May 27, 2019 9:14 am
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 50
Views: 34220
@ Duion

Wow, you are on the snide lately. :roll:
by NekoDemon117
Mon May 06, 2019 8:25 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 216415
When this makes 4.0 release, I am going to attempt to make a forest scene based off a mix of Kokiri Forest, the different versions of the Lost Woods, and the forest areas in the intro of Majora's Mask. Though it won't officially have anything to do with Legend of Zelda. (don't want to lose any work ...
by NekoDemon117
Tue Feb 14, 2017 12:12 am
Forum: Beginner
Topic: Change jump height
Replies: 2
Views: 2328
Thanks. I doubled the jumpForce and now I jump higher.

On increasing falling damage height, I seem to have gotten what I'm after by simply changing fallingSpeedThreshold from -6.0 to -12.0.
by NekoDemon117
Mon Feb 13, 2017 10:57 pm
Forum: Beginner
Topic: Change jump height
Replies: 2
Views: 2328
I want to double how high the player can jump. I also want to increase how far the player can fall before taking damage by about 33%.

How would I do this in the script files?
by NekoDemon117
Thu Feb 09, 2017 9:24 am
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 41
Views: 39279
I only see 3.9 as the latest version in the link you posted. Scroll down. It is in the list. The top of the page says that 3.9 is still the latest version, but the archive list has 3.10 at the top of the list. I ended up downloading through GitHub because it wasn't on the wiki when I looked, but it...
by NekoDemon117
Sun Nov 06, 2016 6:15 pm
Forum: Assets
Topic: Rally Car and Xbox One Gamepad Example
Replies: 9
Views: 9096
Vehicle features:
-turn signals
-brake lights
-reverse lights
(These all do work, but are not working as intended.)
by not intended you mean when you hit the brakes, the headlights come on so you can see the full horror on the face of the victim late at night?
Oh, deer!
by NekoDemon117
Thu Oct 06, 2016 12:43 am
Forum: General
Topic: Help a newbie pick an engine
Replies: 22
Views: 14060
"War.....war never changes..." :lol: The funny thing is that the video on Atom's website reminds me of the computer consoles in Fallout 3 and New Vegas. Especially after "grandma" in the video changes the text so that it's all green. The same green as the text on the computers in Fallout. The Fallo...
by NekoDemon117
Wed Aug 10, 2016 4:57 am
Forum: Rendering
Topic: 3.9 ambient scale and brightness
Replies: 16
Views: 12159
I think this is because of the fog banding issue. I discovered fog artifacts (auras) in the sky in the "Outpost" level. What I did was change the day/night cycle setting to night and turn off the "play" setting. Then I went up into the "bridge" part of the building. Then when I look up at the sky af...
Search found 38 matches Page 1 of 4