Search found 35 matches

Search found 35 matches Page 1 of 4
by NekoDemon117
Tue Feb 14, 2017 12:12 am
Forum: Beginner
Topic: Change jump height
Replies: 2
Views: 587
Thanks. I doubled the jumpForce and now I jump higher.

On increasing falling damage height, I seem to have gotten what I'm after by simply changing fallingSpeedThreshold from -6.0 to -12.0.
by NekoDemon117
Mon Feb 13, 2017 10:57 pm
Forum: Beginner
Topic: Change jump height
Replies: 2
Views: 587
I want to double how high the player can jump. I also want to increase how far the player can fall before taking damage by about 33%.

How would I do this in the script files?
by NekoDemon117
Thu Feb 09, 2017 9:24 am
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 41
Views: 13920
I only see 3.9 as the latest version in the link you posted. Scroll down. It is in the list. The top of the page says that 3.9 is still the latest version, but the archive list has 3.10 at the top of the list. I ended up downloading through GitHub because it wasn't on the wiki when I looked, but it...
by NekoDemon117
Sun Nov 06, 2016 6:15 pm
Forum: Assets
Topic: Rally Car and Xbox One Gamepad Example
Replies: 9
Views: 2690
Vehicle features:
-headlights
-turn signals
-brake lights
-reverse lights
(These all do work, but are not working as intended.)
by not intended you mean when you hit the brakes, the headlights come on so you can see the full horror on the face of the victim late at night?
Oh, deer!
by NekoDemon117
Thu Oct 06, 2016 12:43 am
Forum: General
Topic: Help a newbie pick an engine
Replies: 22
Views: 3992
"War.....war never changes..." :lol: The funny thing is that the video on Atom's website reminds me of the computer consoles in Fallout 3 and New Vegas. Especially after "grandma" in the video changes the text so that it's all green. The same green as the text on the computers in Fallout. The Fallo...
by NekoDemon117
Wed Aug 10, 2016 4:57 am
Forum: Rendering
Topic: 3.9 ambient scale and brightness
Replies: 16
Views: 5005
I think this is because of the fog banding issue. I discovered fog artifacts (auras) in the sky in the "Outpost" level. What I did was change the day/night cycle setting to night and turn off the "play" setting. Then I went up into the "bridge" part of the building. Then when I look up at the sky af...
by NekoDemon117
Sun Jul 24, 2016 8:49 pm
Forum: Beginner
Topic: Making it so the player can look down further
Replies: 3
Views: 797
Used the datablock editor and 1.4 works great. The next thing you may or may not be concerned about, depending on your application, is rendering the player's body, since now that you're looking straight down you might expect to see your feet. That means setting your renderFirstPerson value to true, ...
by NekoDemon117
Sun Jul 24, 2016 6:59 pm
Forum: Beginner
Topic: Making it so the player can look down further
Replies: 3
Views: 797
This may seem like a silly question, but where do I go to change the limit values on the first-person perspective so I can look down farther?
by NekoDemon117
Sun Jul 24, 2016 4:03 pm
Forum: Beginner
Topic: Troubleshooting 3.9
Replies: 34
Views: 5273
Okay, @Johxz, running the cleanup file threw a couple "could not" or something if I read them right as the lines of code flew by but it seems to have worked. @Azaezel, I actually have this file structure within the main folder right now: https://www.dropbox.com/s/cueyrzyvqosex6n/Screenshot%202016-0...
Search found 35 matches Page 1 of 4