Search found 25 matches

Search found 25 matches Page 1 of 3
by Monkeychops
Wed Jul 04, 2018 9:53 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
Looks good, but it also looks like a lot of work. How feasible would it be to get the PBR and ECS tasks done in the space of say a month or so and make a release? As others have said, it is important to have regular releases to keep the community alive and engaged and right now it is tricky for peop...
by Monkeychops
Sun Jul 01, 2018 9:21 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
Yeah, it does seem as though there are a lot of part-finished things on the go I guess it would be nice to see the PBR and such in a stable release before all the core refactoring.
by Monkeychops
Sat Jun 30, 2018 10:23 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
@Duion i would like to see both - torquescript improvements and C# as well, as JeffR says. Torquescript has a lot of benefits... for a start, all the tools are built in it, it's well documented and lots of good examples. It has also been designed around the client-server model and makes it easy to m...
by Monkeychops
Sat Jun 30, 2018 2:26 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
@JeffR I do have to agree that "starting over", even with a solid base is too big an undertaking. I've followed tons of open source projects and going back to first principles, no matter how clean and well structured the new version is almost always fragments the community and tanks the project. Ogr...
by Monkeychops
Sat Jun 30, 2018 2:10 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
@Duion A lot of time has passed since MS made the simple promise not to sue Mono. They have since bought out Xamarin and completely open sourced the entire .NET stack under MIT license and all development is now done in the open. It's now more liberally licensed than Linux. Also, patents are not imp...
by Monkeychops
Mon Jun 25, 2018 9:51 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
@JeffR Probably the biggest thing holding T3D back in recent years has been the fact that TorqueScript isn't very widely known, understood or supported. I know that discussion has been had a lot of times and people say "if you know torquescript it does the job well" (which may be true, but still tha...
by Monkeychops
Sat Jun 23, 2018 11:34 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
@Duion some more recent games allow you to specify a display scale so it keeps the monitor resolution at 4k native, so it doesn't switch the whole desktop and can go in windowed mode etc. but only renders say 1080p and then scales it up accurately using whole pixels. Sometimes you can also scale the...
by Monkeychops
Sat Jun 23, 2018 10:13 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
Looking awesome!

Has there been any work on high DPI support? Would be nice if we had UI scaling and preferably ability for the engine to to render in say 1080p but scale it cleanly to a 4k monitor (relying on Windows to do the scaling leaves it blurry).
by Monkeychops
Wed Jul 12, 2017 10:56 pm
Forum: Blogs
Topic: [New Texture Blending] Flip-flopping on the flip-flop
Replies: 25
Views: 5588
I gave that a try and it seems pretty amazing to me... the terrain looks way better and the blending is much more as I would expect. I definitely think this should be the default. For some reason the terrain painting tools are a bit broken for me... the mouse movement seems inverted which is weird. ...
by Monkeychops
Wed Jul 12, 2017 1:25 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 14678
Come on, editing the textures to make them fit just takes a few steps, desaturate, or partly desaturate, move up the brightness until it is around 128 grey, done, then you can test in the engine and make eventual fixes to the texture itself. The more options you give people inside the engine, the m...
Search found 25 matches Page 1 of 3