Search found 27 matches

Search found 27 matches Page 1 of 3
by Monkeychops
Mon Feb 25, 2019 2:00 am
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 9413
I think a lot of people kind of miss the point about the scripting language... it's not so much that torquescript sucks, or that it's hard to learn. There's a number of much bigger issues: * Tooling - Sure you can argue syntax hilighting isn't that hard to add to most IDEs, but tooling goes waaaay b...
by Monkeychops
Sat Feb 16, 2019 4:09 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 9413
I think there's a few major stumbling blocks at the moment: 1) People looking in see the engine as outdated - that should be fixed with the new PBR release and the GI that's being worked on. 2) Not many people understand the engine - that should be helped with the new cleanup work and the new modula...
by Monkeychops
Wed Jul 04, 2018 9:53 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
Looks good, but it also looks like a lot of work. How feasible would it be to get the PBR and ECS tasks done in the space of say a month or so and make a release? As others have said, it is important to have regular releases to keep the community alive and engaged and right now it is tricky for peop...
by Monkeychops
Sun Jul 01, 2018 9:21 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
Yeah, it does seem as though there are a lot of part-finished things on the go I guess it would be nice to see the PBR and such in a stable release before all the core refactoring.
by Monkeychops
Sat Jun 30, 2018 10:23 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
@Duion i would like to see both - torquescript improvements and C# as well, as JeffR says. Torquescript has a lot of benefits... for a start, all the tools are built in it, it's well documented and lots of good examples. It has also been designed around the client-server model and makes it easy to m...
by Monkeychops
Sat Jun 30, 2018 2:26 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
@JeffR I do have to agree that "starting over", even with a solid base is too big an undertaking. I've followed tons of open source projects and going back to first principles, no matter how clean and well structured the new version is almost always fragments the community and tanks the project. Ogr...
by Monkeychops
Sat Jun 30, 2018 2:10 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
@Duion A lot of time has passed since MS made the simple promise not to sue Mono. They have since bought out Xamarin and completely open sourced the entire .NET stack under MIT license and all development is now done in the open. It's now more liberally licensed than Linux. Also, patents are not imp...
by Monkeychops
Mon Jun 25, 2018 9:51 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
@JeffR Probably the biggest thing holding T3D back in recent years has been the fact that TorqueScript isn't very widely known, understood or supported. I know that discussion has been had a lot of times and people say "if you know torquescript it does the job well" (which may be true, but still tha...
by Monkeychops
Sat Jun 23, 2018 11:34 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
@Duion some more recent games allow you to specify a display scale so it keeps the monitor resolution at 4k native, so it doesn't switch the whole desktop and can go in windowed mode etc. but only renders say 1080p and then scales it up accurately using whole pixels. Sometimes you can also scale the...
by Monkeychops
Sat Jun 23, 2018 10:13 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128458
Looking awesome!

Has there been any work on high DPI support? Would be nice if we had UI scaling and preferably ability for the engine to to render in say 1080p but scale it cleanly to a 4k monitor (relying on Windows to do the scaling leaves it blurry).
Search found 27 matches Page 1 of 3