Search found 418 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 42
Search found 418 matches Page 1 of 42
by marauder2k9
Sun Jul 05, 2020 4:31 pm
Forum: Torque 2D
Topic: Torque 2D New Release
Replies: 0
Views: 56
ANNOUNCEMENT https://i.imgur.com/QrpT8hB.png Link: https://github.com/TorqueGameEngines/Torque2D/releases/tag/v3.5 A brand new version of Torque 2D is out bringing us up to 3.5 This new version brings with it: Updates to the Box2D Physics Library with the LiquidFun version to allow for Physics Part...
by marauder2k9
Sat May 23, 2020 7:53 pm
Forum: Torque 3D website feedback
Topic: Is this forum ruled by despotism?
Replies: 31
Views: 2856
After repeatedly being accused of somehow breaking forum rules that do not even exist, while not even bothering to mention the rules I supposedly have broken, I begin to wonder if it is about the rules at all.
Rules/Guidelines are right here viewtopic.php?f=15&t=1593
by marauder2k9
Sat May 23, 2020 2:20 am
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 3003
Let's steer back on topic shall we. . . Tech demos such as these are in essence a flex and often are never intended to suggest how things should be done. developing a framework that can handle millions of polygons and massive textures with dynamic scaling without a noticeable performance hit is imp...
by marauder2k9
Thu May 21, 2020 11:15 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 3003
@marauder2k9 You are dreaming, we did not manage to put out any demo material as a community for promotion so far, how do you think we should be able to do it now? We did not even manage to create a steering committee, so we not only have nobody doing anything, we do not even have people who could ...
by marauder2k9
Thu May 21, 2020 9:11 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 3003
engine demos are sometimes freely available to test and play around with, the assets might be able to be converted over to torque, but if its all dynamically created i don't know even where to begin to take it into torque. And from their website unreal 5 wont be out until 2021, waiting that long sou...
by marauder2k9
Thu May 21, 2020 12:29 am
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 3003
Focusing on the numbers, while it's what they push as "what it can do", is missing the bigger point made, I think. It's not "what the tech can do in a controlled situation". It's more "what the tech is doing, period" and the implications that has for designers and developers working with it. But th...
by marauder2k9
Thu May 14, 2020 2:51 am
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 3003
Yeah while this is impressive its really only useful for certain set pieces such as whats shown in the video. I don't think this would work too well for something more fast paced. Also if you look closely you can see a lot of pop in on the statues when they are in shadow. If this is basing polygon c...
by marauder2k9
Wed May 13, 2020 10:07 pm
Forum: TorqueScript
Topic: Waterplane soundAmbience
Replies: 9
Views: 1267
Exponential Falloff implementation is put here: https://forums.torque3d.org/viewtopic.php?f=23&t=1423 The reverb was added also in a pull request that i think is in the development branch of the engine now so you can put different effect types into environment triggers that will produce different ty...
by marauder2k9
Sun May 03, 2020 6:07 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 10959
Latest Update Thought i would write a little bit giving an update on how things are going. For the last month i have been fixing and updating one of my releases and working on a couple of new ones. The editor has made this a lot quicker but i have found quite a few problems that i have been fixing ...
by marauder2k9
Mon Apr 20, 2020 10:00 pm
Forum: C++
Topic: MipLevels = 13
Replies: 26
Views: 3576
well there are some black areas on that texture map so im guessing it has alpha? but it doesnt seem to have any fading alpha so no banding should occur from DXT3 You are such amateurs, always use DXT1 if possible, if you cannot because alpha channel, delete alpha channel, since those textures are n...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 42
Search found 418 matches Page 1 of 42