Search found 224 matches

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Search found 224 matches Page 1 of 23
by marauder2k9
Fri Mar 22, 2019 11:21 pm
Forum: Beginner
Topic: GuiCrossHair recognize the subject/item automatically
Replies: 9
Views: 98
This script from the melee resource http://www.garagegames.com/community/resources/view/20273 creates a ray cast from the eye vector out a certain distance on melee attack u can modify this to be a function of its own to automatically check everything that the ray comes into contact with. function C...
by marauder2k9
Fri Mar 22, 2019 11:16 pm
Forum: Beginner
Topic: GuiCrossHair recognize the subject/item automatically
Replies: 9
Views: 98
torque does have a cast ray feature built in through script, literally what u are doing is casting a ray on mouse click, u can do the same from the muzzle vector i think or it may be best from eye vector?
by marauder2k9
Thu Mar 21, 2019 7:40 pm
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 22
Views: 1507
I can see what u mean about it being pretty straight through, the functions for lighting are loaded into memory om gl_types.cc and then disabled in dgl.cc but everything is there if i set up lights as a scene object and then a simple counter for each light this shouldnt be too difficult. Would be co...
by marauder2k9
Thu Mar 21, 2019 6:52 pm
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 22
Views: 1507
Today I checked in code to the development branch to start the process of creating the editors. I started weeks ago (or longer I can't remember) and quickly found that the GUI situation was so bad that nobody could use it without looking up the code to see what actually works. So I've been reworkin...
by marauder2k9
Thu Mar 21, 2019 12:57 am
Forum: Beginner
Topic: GuiCrossHair recognize the subject/item automatically
Replies: 9
Views: 98
there was actually a resource that did this on the old forums that cast a ray to a set distance and checked if it was an object with a bool value checking to see if the object within the raycast had interact set to true. Once your able to do that its fairly straight forward to do the other stuff lik...
by marauder2k9
Tue Mar 19, 2019 1:37 am
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 22
Views: 1507
Hi Marauder! Have you had a chance to look at the code for t2d any? I have a bit without a list of things to do im just arbitrarily adding features and upgrading features and box2d. On the topic of features list i have a rough idea here to take t2d up from the ashes but i need to run it by you. I h...
by marauder2k9
Mon Mar 04, 2019 11:08 am
Forum: Torque 2D
Topic: Tutorials
Replies: 1
Views: 596
Intro to the gui tutorials on the wiki links dont work anymore im guessing this tutorial was removed, unicows dll is unicode for windows systems dll, i dont think this dll is in my build of the engine either when i build the source code at least but i think in order to get it to build i had to chang...
by marauder2k9
Wed Jan 30, 2019 3:29 pm
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 1967
Speaking from my own experience jeff and the others let people work on whatever they want to, perfect example my openal reverb and effects implementation. When i went onto discord they were helpful they discussed with me over different features that might be able to be done with this simple implemen...
by marauder2k9
Tue Jan 01, 2019 6:46 pm
Forum: Rendering
Topic: Decal on vehicle
Replies: 6
Views: 956
for the time being i don't think so, the decal wouldn't stay on an object that moves anyway but there was a few forums floating around that specified and talked about ways of adding decals that stay on objects that move though im not sure where it is if i find it ill link it to you. There are a numb...
by marauder2k9
Tue Dec 18, 2018 12:12 am
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 22
Views: 1507
no problem, for the time being ill work with 3.4 and see what i can change/add see what pull requests i can add that will add certain functions and such
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Search found 224 matches Page 1 of 23