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Search found 397 matches Page 1 of 40
by marauder2k9
Wed Apr 08, 2020 11:08 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
Thanks. There's a lot more to come. I have added a fix so that when an object is locked any object of the same type will show its menu, a silly oversight on my part objects need to be checked on select. there was also an error in the polyeditor that i havent narrowed down yet. When you create a poly...
by marauder2k9
Thu Apr 02, 2020 10:23 pm
Forum: Torque 3D website feedback
Topic: Front Page Torque2d
Replies: 0
Views: 119
I was just curious if there was a chance of adding Torque2d to the front page as well. And possibly a tutorial section. When you browse the front page and the wiki section on how-tos there is no mention of a 2d option. I know there was talk somewhere down the line on merging the two into one engine ...
by marauder2k9
Wed Apr 01, 2020 10:10 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
Latest Push:

Fixed the error in the previous post. Also now if you load a behavior that takes an enum value it will automatically create a popup menu ctrl with all the selections made available.
by marauder2k9
Wed Apr 01, 2020 8:01 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
Small error Because of the way the behavior fields are setup for sprites if you have a behavior field that has 2 words in its value it will cause problems For example the spawnGroup behavior has an enum for spawnLocation of Horizontal Line and Vertical Line. In order to keep behaviors to one dynami...
by marauder2k9
Tue Mar 31, 2020 9:50 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
LATEST PUSH: Okay i know i said i was going to work on the TextSprite asset next but due to my own Game needs i had to work on Behaviors instead. So latest push now has the ability to select behaviors for SpriteObjects. When you add a behavior it will automatically create a gui for each behavior ob...
by marauder2k9
Fri Mar 27, 2020 9:26 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
Text Sprite So the next object to be added is going to be the text sprite. This presents a few problems first and foremost the font asset. This asset is very tricky to make a creator for. Its not as simple as the imageasset or animationasset etc. The problem is font assets need an fnt file that the...
by marauder2k9
Thu Mar 26, 2020 6:56 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
Animation builder fixes Now the animation loop checkbox will not crash when pressed without frames in the frame stack and you can create multiple animations from the same imageasset without closing the window. Unfortunately now looping cannot be visualized for some reason. When i have it set up to v...
by marauder2k9
Wed Mar 25, 2020 2:45 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
LATEST PUSH Latest update includes the ability to change the camera size for the scene. This update also comes with a few fixes on how scaling is applied, now you can resize the window and objects should look the same no matter what. This is done by scaling the camera rather than objects. The camer...
by marauder2k9
Mon Mar 23, 2020 8:27 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
on another note this is what you see when you finally get things working in torque :D lol

by marauder2k9
Mon Mar 23, 2020 11:20 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 67
Views: 5297
So whats next: Now that basically all assets, all apart from Font Assets, are able to be created in the editor and separated out into their own simset it is possible now to create quick menu buttons to create different sceneobjects such as sprites, animated sprites, scrollers, and particle players....
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Search found 397 matches Page 1 of 40