Search found 279 matches

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Search found 279 matches Page 1 of 28
by Jason Campbell
Fri Feb 15, 2019 6:29 am
Forum: Rendering
Topic: OpenGL flicker bug
Replies: 1
Views: 124
The navmesh has always looked like that for me also, plus I cant create a navmesh over 256x256. Always fails.
by Jason Campbell
Sat Feb 02, 2019 4:13 pm
Forum: Dots Net Crits
Topic: Gameplay Video
Replies: 11
Views: 512
Heh, that is pretty crazy! I like it.
by Jason Campbell
Tue Jan 29, 2019 7:00 am
Forum: Gameplay
Topic: Automatic Script Reloading
Replies: 2
Views: 203
I remember this one! Very useful. Thanks.
by Jason Campbell
Thu Jan 24, 2019 4:30 am
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 797
I feel you. I have BitStream PTSD. I was playing a sick game of wack-a-mole. At one point I was considering disabling the Fatal Interupt... Anyway, I finally squashed all the bugs with the help of GDB(Gnu Debugger). Torsion might do the same thing. Can you backtrace with Torsion? I absolutely had to...
by Jason Campbell
Thu Jan 24, 2019 3:51 am
Forum: Beginner
Topic: CMake error
Replies: 5
Views: 146
Hey Steve,

Hope someone else will come along with more Microsoft experience...

Is openal-soft installed and available?

Try going back to a pre-3.11 version of CMAKE.

Read this, almost the exact log output:
https://github.com/Microsoft/vcpkg/issues/2985
by Jason Campbell
Mon Dec 31, 2018 8:01 pm
Forum: Looking for help
Topic: Looking for game characters
Replies: 6
Views: 940
Turbosquid has one. https://www.turbosquid.com/3d-models/3d-model-character-soldier/292991 and Arteria 3D has a bunch but I don't see the OBM Base or World at War one's, you could contact the owner. https://arteria3d.myshopify.com/ The Arteria animations can only be used with their characters legall...
by Jason Campbell
Mon Dec 31, 2018 7:51 pm
Forum: Content
Topic: looking for a Gideon
Replies: 2
Views: 353
I don't know the legality of it's use but here it is. The animations are the same as Boombot, as far as I know.

https://drive.google.com/open?id=1FYgkD ... ltUxeLSCFC
by Jason Campbell
Thu Dec 13, 2018 1:15 am
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 19
Views: 1546
I would suggest expanding the engine slightly as to allow you to easily get the transformed positions of nodes in the player mesh. I did this to approximate bullet collisions on players' limbs with really good success. In this way you can do ray casts to specific points on the animated skeleton (ha...
by Jason Campbell
Thu Nov 15, 2018 3:52 am
Forum: Rendering
Topic: model in 3.10 not correct but 3.9 O.K.
Replies: 14
Views: 918
Strange. I can't even load the mesh into T3D. I get a "too many bones" error. Obviously you can. Try using the Shape Editor to move those nodes that are causing the stretching of the skin. It almost looks like the "origin" is being included in the "weighting" of the skin.
by Jason Campbell
Wed Oct 24, 2018 2:49 pm
Forum: MegaMotion
Topic: Damn, sorry for the lag but here's a helicopter vid.
Replies: 6
Views: 5718
Nice work. That is a convincing helicopter. Controls look great.
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Search found 279 matches Page 1 of 28