Search found 295 matches

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Search found 295 matches Page 1 of 30
by Jason Campbell
Wed May 08, 2019 2:27 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 0
Views: 225
This is a rig that is compatible with Gideon that can be used if you pose the model so the arms look like their holding a gun. I found some ancient animations in an old folder that were compatible with Gideon and make it much easier to just drop the character into Torque without posing. They are pre...
by Jason Campbell
Thu May 02, 2019 1:52 am
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 32
Views: 1490
Really digging the imagery and the proper flashlight is great.
by Jason Campbell
Wed May 01, 2019 4:29 am
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 498
A workaround in script might be to also bind the right mouse button to a toggleCursor() function so that you're responding to the mouse event from both the GUI side (PlayGui::onRightMouseDown()) and the ActionMap side. You can find an example of how to do this in default.bind.cs but it'll look some...
by Jason Campbell
Tue Apr 30, 2019 7:50 pm
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 498
I was in a rush, I thought the cursor was hidden until I right clicked. Oh well, I think this was covered in the simple rpg paper doll inventory resource. I'm at work but I can try to help tonight.
by Jason Campbell
Tue Apr 30, 2019 1:25 pm
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 498
Edit: Actually the below code makes it act strange. It seems to need another click to turn cursor off again. I think the showCursor and hideCursor functions might be the answer though. I think this is what you are going for(read edit). leave noCursor as zero in playGUI.gui Add this to end of scripts...
by Jason Campbell
Mon Apr 29, 2019 1:42 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 27
Views: 7188
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine?
by Jason Campbell
Mon Apr 29, 2019 6:22 am
Forum: Show-off
Topic: Rogue Mission
Replies: 27
Views: 7188
Here's some screens, I've been so crazy busy. Added some life to the scenes. https://media.indiedb.com/images/games/1/66/65160/screen01.jpg https://media.indiedb.com/images/games/1/66/65160/screen02.jpg https://media.indiedb.com/images/games/1/66/65160/screen03.jpg https://media.indiedb.com/images/g...
by Jason Campbell
Wed Apr 24, 2019 7:26 am
Forum: Torque Game Engine
Topic: graphics mode
Replies: 2
Views: 90
Might be able to use something like this
http://www.garagegames.com/community/blogs/view/15265
by Jason Campbell
Sat Apr 20, 2019 6:20 pm
Forum: C++
Topic: Exposing PrecipitationDensity To Quality Settings
Replies: 1
Views: 239
Very cool! As usual.
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Search found 295 matches Page 1 of 30