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Search found 269 matches Page 1 of 27
by Jason Campbell
Wed Oct 03, 2018 3:28 am
Forum: Beginner
Topic: I need support
Replies: 8
Views: 331
Most likely this is Torque Game Engine(TGE). There was a Mac version of that engine. When T3D 1.0 was initially released they dropped Mac and Linux support. Anyway your acquaintance must know most of this. They probably used Mac development tools. If they have the full licenced version of TGE 1.xx, ...
by Jason Campbell
Sun Sep 30, 2018 6:58 am
Forum: Beginner
Topic: How Do You Move Up/Down?
Replies: 4
Views: 195
Hello. Could you just use a physical zone like in the Outpost mission. You step into the zone and gravity becomes "0.5"

It also pushes you out with appliedForce. Look in Outpost.mis.

You could also use "Jetting" to move up and no Jet to move down.
by Jason Campbell
Fri Sep 28, 2018 4:00 am
Forum: C++
Topic: Get Node/Bone Position
Replies: 3
Views: 300
That is cool. This come up in a project your working on? If so, what required its use? Also, is there anything stopping this from working with a vehicle?
by Jason Campbell
Wed Jul 04, 2018 6:37 am
Forum: Beginner
Topic: Getting player view angle height.
Replies: 14
Views: 713
If it is only in first person couldn't you use the player eye rotation or transform?
by Jason Campbell
Wed Jul 04, 2018 5:06 am
Forum: Beginner
Topic: Wheeled vehicle guide?
Replies: 2
Views: 262
I made a vehicle awhile back. It might help to just look at the changes to the cheetah that I used as the template.
viewtopic.php?f=24&t=582
by Jason Campbell
Fri Jun 22, 2018 2:31 am
Forum: General
Topic: Need help
Replies: 3
Views: 353
Good observation. I'm wondering though, what is to be gained from these posts? There is no links or anything posted. Is it to raise post count?
by Jason Campbell
Wed Jun 13, 2018 4:07 am
Forum: Tools
Topic: Steam Achievements
Replies: 3
Views: 563
Image

Your posts are always filled with awesomeness.

Thank you Steve.
by Jason Campbell
Sun Jun 10, 2018 2:04 am
Forum: Content
Topic: Trying to add animations exported from Maya
Replies: 4
Views: 858
@Duion - Sometimes your internet tone is strangely hostile. Just thought you should know. @wkosan- Does Maya import the FBX with animations intact? Either way, try setting up a single animation going from root to sitting and see if you can get it working on the Shape Editor. Just point the existing ...
by Jason Campbell
Sat Jun 09, 2018 7:40 am
Forum: Content
Topic: Trying to add animations exported from Maya
Replies: 4
Views: 858
Back when I was using 3DMax I had better luck with OpenCollada plugin versus the AutoDesk default. Perhaps that is available ? You can export combined animations or individually. Steve Yorkshire has a thread with the soldier and animations Blender compatible. You could try your hand with Blender. Re...
by Jason Campbell
Wed May 30, 2018 3:55 am
Forum: Beginner
Topic: Cant add Materials
Replies: 6
Views: 410
This is odd. What does your console.log say about the Material Editor? Could you attach the log perhaps? When you have the cube selected and go into the Material Properties and click either the Edit buttons or the Circle to the right of the Material name, it doesn't open a dialog or the Material Sel...
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Search found 269 matches Page 1 of 27