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by Jason Campbell
Sat Feb 15, 2020 2:39 am
Forum: General
Topic: Torque 3D vulkan 1.2
Replies: 2
Views: 397
Maybe they meant to say Godot? Though that is a WIP.
by Jason Campbell
Tue Feb 11, 2020 1:33 pm
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 825
Try right-clicking the T3D binary and go to Properties and make sure that Read and Write is available for every group.
by Jason Campbell
Tue Feb 11, 2020 1:12 am
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 825
Hmm. That's strange.

When you compiled it. It had no errors while compiling?

Then you got the error when you first ran it?
by Jason Campbell
Mon Feb 10, 2020 2:11 am
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 825
Well I'll be darned. It doesn't save for me in the Options from the Main Menu either, if I don't open the World Editor and Save the Level. Never noticed that. Try opening a level into the World Editor and go to Edit > Game Options. Make your changes. Then go to File > Save Level. See if that gets yo...
by Jason Campbell
Sun Feb 09, 2020 11:48 pm
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 825
Mint 19.X is basically Ubuntu 18.04 LTS. I've been looking into flatpak and the like, as it seems like an easy way to deploy for multiple distros.

Anyway, hope they check back in, let's get it running on their system then we can worry about compiling and whatnot.
by Jason Campbell
Sun Feb 09, 2020 12:43 am
Forum: Content
Topic: "Back" , "Run" animation sequences
Replies: 12
Views: 626
So you can't get 'back' to work or did you fix it?
by Jason Campbell
Sat Feb 08, 2020 3:26 am
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 825
Welcome, Maybe missing libopenal-dev or something. I use Mint and it works great. If you end up liking it, I suggest compiling it on your system. It's actually very easy. Try installing the dependencies for compiling under Ubuntu.(you don't have to compile) Here http://wiki.torque3d.org/coder:compil...
by Jason Campbell
Mon Dec 16, 2019 3:50 am
Forum: Content
Topic: New default character discussion
Replies: 29
Views: 2266
I really like the idea of a new default character with animations compatible with a particular MakeHuman rig. That would be awesome. It would be great but I don't know if your going to find many people with animation skills to help. @TorqueFan , A tutorial to get a commercial Maximo character into T...
by Jason Campbell
Mon Dec 16, 2019 1:35 am
Forum: Beginner
Topic: How to Compile Static for Linux
Replies: 8
Views: 1276
I was thinking of distribution of aT3D game so that it would work on any distro out there. I imagine the dependencies wouldn't add much bloat. Many distros come with flatpak or snap app installed but that's why I was thinking AppImage since it runs without a client piece of software. You can compile...
by Jason Campbell
Mon Dec 16, 2019 1:02 am
Forum: Beginner
Topic: How to Compile Static for Linux
Replies: 8
Views: 1276
I was thinking about this awhile ago and I think the answer must be AppImage. I just haven't got around to delving deeper. There is also FlatPak and Snap but AppImage looks to be the most flexible and easy for the user but as I said, I haven't delved into it. Here are some links. AppImage https://ap...
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Search found 345 matches Page 1 of 35