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diego00

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  1. I've think on those too, but it isn't good. I'm hosting one game made with Torque 3D engine. The server has the command: quit(); I want to send this command: quit(); to server's console to quit the server. The reason is because quit(); saves the game before closes the server. I can force a kill process on windows, but it would not save the game before killing the process as quit() does. So i really need uses quit(); command, not force killing process on windows =( The timer don't fit my needs too. I want to server restarts at specifics real time. Don't matter if it restarted 1 hour before or 1 minute. If it's 8 o'clock i want server restart. The reason is because the game have some tasks that needs time to be completed, more than 1 or 2 hours. With specifics times configured, the players can planning and don't loose time doing something that can't be finished before restarts... Another reason is that i've a windows process check if game crashed. If so, the server is launched again. It will breaks up all my server restarts after get some crash for example with timers. Can i use C++ or 3rd party library instead torque 3d scripts to do the restart at real times, please? This is the only way it would work. Thank you!!!
  2. Good! Could anyone share one script to exec the console command: quit(); At specifics real server's time, please? Like as I have one config: restarts = { "04:00", "08:00", "14:00", "20:00" } So the script will send the quit(); cmd to console at 4 o'clock, 8 o'clock 14 o'clock and 20 o'clock. Thank you!!!
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