Just use export (string pattern, string filename="", bool append=false) Like so. export("$pref::*", "prefs.cs", false); Then exec your pref file when you launch your game.
I honestly wonder why no tutorial really mentions what exactly each option means. GuiHorizontalSizing: aspectCenter aspectLeft AspectRight center right width left relative windowRelative GuiVerticalSizing: aspectCenter aspectBottom AspectTop center bottom top height relative windowRelative
I had added MySQL support myself not too long ago since a lot of the old resources did not really work anymore. I will see if I can clean up the code a bit and post it.
So I am making a game with a diablo style of movement and when the player clicks on an npc to say talk to them i need to get the point that is between the player and the npc that is a set distance from the npc to move the player to. I am honestly bad at math so if anyone could help me with this? I had been searching around on google and got something like this:
%interactionDistance = 4;
%interactX = %objectX + (%playerX - %objectX) / %interactionDistance;
%interactY = %objectY + (%playerY - %objectY) / %interactionDistance;
but it only moves the player closer with the father away the player is.
If I test with the full game template (using the same compiled exe) I can run a dedicated server and join from the same machine. But when I do yhe same with my game (using a blank template) I can't connect.
I have been trying to get a basic network test going following this tutorial and i have been unable to get it to work (they are on the same machine). The client just gets stuck saying "Sending Connect challenge Request". I know it can't be a network issue since if i launch a dedicated server and a client using something like the full template I can connect to it just fine. Is there something the tutorial is missing?
I am well aware. I need to DEFINE the array in C++ THEN pass it to torquescript. I am using MySQL and I have to access it in C++ then pass it to torquescript.
%username = %mydata["row", "collum"]; something along those lines. I can't find any examples how to create said array in C++ and pass it to tourqescript.