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brightside

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  1. Thanks, I'll try this approach immidiately. It's a kind of magic © Queen it works! But I've done it with VS2017. Thank you once again.
  2. Thanks, I'll try this approach immidiately.
  3. Hello! I am very new to this engine and I simply want to compile the project to be able to develop my own classes based on existing in engine. So, I stuck in problem with compiling and went here for your help if it's possible. Offtop: I know, that there is similar topic http://forums.torque3d.org/viewtopic.php?f=12&t=713 here, but it is about v3.9, but I want to compile v3.10.1 Here is what I've done. I found this page with compilation description http://wiki.torque3d.org/coder:compiling-in-windows and then tried to do all needed steps: 1. install DirectX SDK 2. install CMake 3. Visual Studio 2012 also were on my PC (also I've tried to do that with VS 2017 - the same effect) 4. tried to configure CMake-build and got errors (on the screen) So, I really don't know where I can find such libs as: ALSA, AudioIO, SoundIO, .etc on my Windows-machine. How can I get around this errors and get successfull compilation? P.S.: sorry for my English, this is not my native language.
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