Jump to content

fLUnKnhaXYU

Members
  • Posts

    325
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

fLUnKnhaXYU's Achievements

  1. Hello , I hope this is the correct forum is the function limited to just one character ? previous weapon uses " ctrl + Q " . in the pic it is blank . Also is it possible to remap a bindCmd that uses command to server ? Thank You
  2. thanks for taking us along . Good Luck with it , I hope to see some gameplay vids .
  3. Azaezel , beautiful , I edited the addresses to try the other files FPSgameplay , inventorysystem , were file not founds . FPSEquipment , FPSPlayer , testmaps and noticeSystem were successfully downloaded . So , It is OK for me to post these links for others at this time ? JeffR , Its firefox , the files in the program folder are 2017 and 2018 .
  4. possible problems could be the spring force is too high . check the mass in the vehicles datablock . then set the Force in the spring datablock to around 7 or 8 times the mass . that should be a usable starting point . check the cheetahCar datablocks , the mass is 400 and the spring force is 2800 .
  5. JeffR , I don't know if it matters but I don't have a Github account . All I am doing is clicking the link . Its as if I am only being allowed to look at the page . I also ignored the manage cookies / dont share my data thing . You've been too kind already , if others can access the files then I have no other concern . But I'd be happy to cooperate if you want to resolve the issue .
  6. JeffR , yes I can see the page , I cannot find a way to download the stuffin .
  7. I'm working on a little beginners guide for preparing a model to be used as a wheeledVehicle in torque3D 4.01 . The little guide will recommend that anyone new to torque use the 4.01 binary . This would require the use of the FPS modules listed below . So , now for the part that involves me , again . My computer is old , my OS is windows 7 . I cant access these files on my computer thus I am not sure of their availability . would anybody happen to know if the downloads are available ? and thanks and have a nice day . https://github.com/Torque3DResources/FPSGameplay https://github.com/Torque3DResources/FPSEquipment https://github.com/Torque3DResources/FPSPlayer https://github.com/Torque3DResources/inventorySystem https://github.com/Torque3DResources/noticeSystem
  8. this shows crouching , walking backwards , aiming down , firing , freelook , the message shows that a clip has been picked up , the weapon hud is showing . Is this what your are looking for ? the default keybinds are very incomplete if I'm not mistaken and cycling through the weapons with the keys might not be available . I used TS command #####.mountimage(lurkerWeaponImage, 0, 1) the ##### thing being the player ID . this is what i have in the data folder , mostly the folders that are in the useful items link , and I removed the exampleModule , I think there were colliding circles involving duplicate functions . There were issues such as reload and idle animations not showing in third person IDK why . hope this helps .
  9. thank you , LoLJester , Im still at it , I still enjoy playing with and learning T3D , I appreciate your comment , I am hoping to finish the T28 super heavy tank pretty soon .
  10. Well , dang , not having enough time is certainly a detriment . I feel that you'd have little trouble sorting out the syntax to suit the your needs within your scripts . I think its mostly replacing addresses with the correct asset names . but I really don't know what encounters you may endure with a full working administrate-able game , with update functionality . good luck with your other things too , noticed that you've been appearing less .
  11. thank you Duion , I was hoping that the scripts/datablock examples might be helpful , a couple of minor differences that are essential are seen in those examples . do hope you have a nice day . new assets would be kwel though
  12. a handful of AIplayer candidates .
  13. I was graciously gifted these at some earlier date . Its like 4.xx template stuff . If you're new to 4.xx these will help . they are located here at torque3d org forums . very helpful modules
  14. CONGRATS you certainly must know your tanks , 4.0 vehicles seems to be typical torque3d . If you need help on setting up the model , I can make a few pics . If you need help with executing a wheeledVehicle datablock , I'll show you an example that should work .
×
×
  • Create New...