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fLUnKnhaXYU

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  1. Any one know where to find a MEGAMOTION download ?
  2. the DSQs are coming along fine . I guess what I am doing will be fine . look how good the little pistol looks in his hands , a perfect fit . Hes a little large in comparison to the forge character . this is version 4.0.1 binary . Ill post tomorrow a little description of the process used for the DTS and DSQ thing in a torquescript forum. thx
  3. they both look great , but Im a little extra attracted to that 6 wheels , are they original designs ? the mats really look goood :)
  4. Hi , may I ask if anyone would know whether or not I am wasting my time trying to use dts's and dsq's in 4.01 ? TY
  5. Code_Man , "looks funny as hell" , Thank You! and I appreciate that . I just use the binary but I fancy all of those settings being gathered with the GUI system and sorta managed on the "fly" if you will . But the datablock editor is kinda hard to beat for simplistics . Gettiin ready to KNOCK'EM DOWN! the bouncing boulder did make it halfway down the convex shape before falling through . this was the first try not the finished polished product tho .
  6. My NEW quickfeet set is coming SOON! fyi half cylinder fronts and flat plane backside . Code_Man , this is just a hobby , I dont have plans for any but I imagine first person adventure for most of it . I'm a fan of about any kind of gaming . and BTW , I intended to post a quick easy guide for preparing a vehicle and focusing a little on what I consider to be one of the funnest and coolest things about wheeled vehicles , the rigid body and spring/tire settings , that totally personalize the vehicle , when I ran into a little bit of a slowdown . Please keep the forums posted on your work . I got a couple pics ready to help (at least I intend to help) with getting over the basic learning curve if your interested . thx and have a good'n
  7. data/UI/scripts/ controlsMenu.tscript line 187 function controlSetChanged() { $activeRemapControlSet = OptionsMenuSettingsList.getCurrentOption(); fillRemapList(); } optionsMenuSettingsList is GUIStackControl class which does not have the getCurrentOption method . The child objects are GUIGameSettingsControl class which has a getCurrentOption method . Attempting to save a remap is giving an unknown command message . IDK just saying I think Im trying to organize the various FPSmodules' actionMaps and this sorta pops up . TY and have a nice day .
  8. Hello , I hope this is the correct forum is the function limited to just one character ? previous weapon uses " ctrl + Q " . in the pic it is blank . Also is it possible to remap a bindCmd that uses command to server ? Thank You
  9. thanks for taking us along . Good Luck with it , I hope to see some gameplay vids .
  10. Azaezel , beautiful , I edited the addresses to try the other files FPSgameplay , inventorysystem , were file not founds . FPSEquipment , FPSPlayer , testmaps and noticeSystem were successfully downloaded . So , It is OK for me to post these links for others at this time ? JeffR , Its firefox , the files in the program folder are 2017 and 2018 .
  11. possible problems could be the spring force is too high . check the mass in the vehicles datablock . then set the Force in the spring datablock to around 7 or 8 times the mass . that should be a usable starting point . check the cheetahCar datablocks , the mass is 400 and the spring force is 2800 .
  12. JeffR , I don't know if it matters but I don't have a Github account . All I am doing is clicking the link . Its as if I am only being allowed to look at the page . I also ignored the manage cookies / dont share my data thing . You've been too kind already , if others can access the files then I have no other concern . But I'd be happy to cooperate if you want to resolve the issue .
  13. JeffR , yes I can see the page , I cannot find a way to download the stuffin .
  14. I'm working on a little beginners guide for preparing a model to be used as a wheeledVehicle in torque3D 4.01 . The little guide will recommend that anyone new to torque use the 4.01 binary . This would require the use of the FPS modules listed below . So , now for the part that involves me , again . My computer is old , my OS is windows 7 . I cant access these files on my computer thus I am not sure of their availability . would anybody happen to know if the downloads are available ? and thanks and have a nice day . https://github.com/Torque3DResources/FPSGameplay https://github.com/Torque3DResources/FPSEquipment https://github.com/Torque3DResources/FPSPlayer https://github.com/Torque3DResources/inventorySystem https://github.com/Torque3DResources/noticeSystem
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