So, i'm trying to replace the player arms and weapon model in first-person. I've made a new player_arms.dae file with the arms rigged to my skeleton, plus a player_pistol.dae containing the weapon attached to the hand bone, and no arms mesh. Finally, there's a few DAE files with the animations: idle, fire, etc. Everything works fine: the states, the animations, except for one thing: the model is rendered in a completely wrong position: http://imgur.com/VxWfenk That's me, in FP camera, looking down. That mesh over there is the player arms. I'm rendering in wireframe because they're below the ground. It seems to be rotated about 180 in the Z axis. Or something like that. My skeleton, the mesh and all the animations are correctly set up in the Y-Front, Z-Up orientation. And the scale is based on the original Torque player model. Any ideas of what i might be doing wrong here?