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Bishop

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  1. Wow!....guys thanks very much, I appreciate that for the very valuable answers ...i'll get to it ... I'm switching from windows 7 to linux mint 20 - Cinnamon this week...so hopefully it will be fine on linux :-)
  2. @Duion Thanks very much.....pity that more detailed instructions are not in the documentation ...compared to Unity engine and Godot engine where it's basically easier ... eg in the Godot engine the final product for release is basically pressing one or two buttons.
  3. @Bloodknight Thanks for your time to help me......I have itch.io account....Steam ac. i don't have there it's obviously a bit more complicated .... but i rather think where and what i can delete in the project .... eg. an editor is not needed, etc........i always use a pre-compiled BLANC template .... so if i delete unnecessary folders and files it will be ok?.....then zip package for players?......or I must delete unnecessary folders and files and re-compile/build in the VS whole project?.....VS a Cmake things...for this i'm totally stubborn :-))
  4. Hello,...is somewhere detailed step-by-step instructions on how to prepare and release a finished project for Steam or itch.io ?....I did not find anything detailed in the documentation...Thanks guys!
  5. @Bloodknight..... :D...finally a little understanding ?... it's just a word ... but the human brain and imagination has no boundaries .... maybe everything is just a game ;)
  6. @Duion Yes,..it is true....for me i don't want to be somehow popular anymore...just to finish some my interesting project and if a few people say it was interesting it would be nice.
  7. ...it looks like you have a somewhat limited look at what is an overall view of an interactive medium like a computer game and what this new experience offers......so the debate with you looks like the lost of time.
  8. @Bloodknight .....computer game = a game that is played on a computer, in which the pictures that appear on the screen are controlled by pressing keys or moving a joystick http://dictionary.cambridge.org/amp/english/computer-game .....so by this definition are walking simulators a games?....Yes...that means they meet the basic condition of this definition...or maybe a game like Dear Esther is not a game according to you....does it have to shoot there to be a game? :roll:....good god! :D @Duion...for me it is just a hobby not a livelihood...i enjoy creation :)
  9. Yes....mobile games market is bigger every year since 2016......personally i am not so interested in mobile games....more pc artistic "games" ....like this : http://www.tale-of-tales.com/tales/RAM.html and this forum is for me interesting too : http://notgames.org/forum/ I have a demo of Crysis on my harddrive and playing it sometimes....the game looks good even today....great engine. ....i also tried Unity 5.1 but i do not know...this engine somehow tired or not fun of working with him.
  10. ...so if I understand correctly by you...it is by missing steering committee + non existend marketing and disinterest for indie user?...or the total lack of interest in the future of the Torque engine because there is no steering committee? @Duion ...you tried Cry engine?.....did you create something in it?
  11. @TorqueFan thanks for this tutorial works....this is great!!! ....is there any chance for pdf format tutorial as well? Also thanks to @Duion for his work on this better modular character works!!
  12. ...so where are those projects/ prototypes for various games and all those wip games that a Torque novice can learn? ....where are more new users? .... new possible tutorial creators?........where is the reason? .... what is missing from the Torque engine....not necessarily much popular but more friendlier to new users. ....when i read somewhere discussing what engine to choose....so little will ever be heard "Go for Torque 3d engine".....and often you won't see the word Torque engine in these discussions. ....or you will hear an...outdated editor with hard workflow or FPS only engine. I personally like the Torque engine .... it's great but something obviously missing....or not?
  13. I've been using the Godot engine for over three years...i think since version 2.1 ....and i can guarantee you that most people who use Godot engine have liked the simplicity and simultaneously cleverness of the editor and overall engine workflow and also the speed with which you have the overall game prototype done. This is a key for "popularity" not a that you can also create an mobile game with this engine... ...in fact Godot had quite problems with the Google store....yes Godot engine has maybe the best 2d editor and real 2d engine you can get for today....therefore it is so popular for mobile games....but Godot is heading higher than just for mobile games....Godot engine 4 is aiming at smaller and middle studios for pc market. Godot engine is not....something like - "Hey,...we will create engine for a mobile games and we will be popular and rich " :).....in fact the Godot engine is 12 years in development....started as a proprietary engine and got open-sourced in the 2014. .....it's perfectly designed...brilliantly developed modern engine.
  14. Yes,...this would be great ... are you already working on this?...any pictures from the development? ...there will be no problem with character base mesh? - faces flows with Makehuman model?.... i know it is not ideal for use for a realtime....many useless Ngons.
  15. Like @Razer write....T3D 4 needs a friendlier style of working with the editor....the success of the Godot engine is precisely because of this approach in the development of the editor (user friendly) and of course the MIT license. I think the Project Manager is the way in the right direction...also the process of writing scripts for game object behaviors...maybe somethink like Unreal engine's BluePrints would be great for artist...input event mapping and export game project needs changes for the better workflows.
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