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CodeJunkie

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About CodeJunkie

  • Birthday 03/11/1978

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  1. @Jason Campbell Something I found goofy under Linux when I got the dedicated server working was that when "quit()" is called in the server scripts it doesn't seem to call onExit from the C++ code like it is supposed to and does under Windows. I ended up having to this in the script code that handles my remote shutdown message: function mmmoServerIntf::onServerStop() { //--- We received a server stop control message from the //--- controller server so go ahead and quit. if ($ServerIsLinux) { setNetPort(0); onExit(); } quit(); } It's been a while since I did this and I'm pretty sure I investigated the C++ code, but it was easier at the time to just do this to fix the problem.
  2. @Jason Campbell I'm still building for both, however I have my project setup to just build the engine in a DLL so I can load it from my own EXE built in Delphi. I never ran into that issue under Linux.
  3. You get any responses to this? I'm trying to figure out how to bring windows to the foreground. I just want it to happen whenever you click the window without having to close and reopen it. I'm using T3D 3.10.1 EDIT: OK, so I just tried something. I put 2 window controls inside one GUI control and bring to front by clicking works by default. The other thing I was noticing that wasn't working was edge snap. It works now too so these things only seem to work when you have window controls inside the same GuiControl...hmm...
  4. Confirmed. 3.7 Does build under Ubuntu 16.04. Now, getting it to run is another story. Duion said he had to correct quite a few things to get the dedicated server to actually build properly and run as an actual dedicated server. So, I'm mostly there.
  5. OK, so I've been PM'ing Duion since my last post and we have been going back and forth with different things to try. I ended up having to use Ubuntu 16.04 to build the server under Linux. I used Duion's repo to build from and it works. I'm going to reattempt the 3.7 source under Ubuntu 16.04 tonight and see how that goes.
  6. Well, the build did not complete. It failed with this: collect2: error: ld terminated with signal 9 [Killed] Debug/Full/T3D/entity.cpp.o: In function `Entity::unpackUpdate(NetConnection*, BitStream*)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.cpp:668: undefined reference to `typeinfo for Component' Debug/Full/T3D/entity.cpp.o: In function `Entity::addObject(SimObject*)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.cpp:1123: undefined reference to `typeinfo for Component' Debug/Full/T3D/entity.cpp.o: In function `Entity::addComponent(Component*)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.cpp:1224: undefined reference to `Component::setOwner(Entity*)' Debug/Full/T3D/entity.cpp.o: In function `Entity::removeComponent(Component*, bool)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.cpp:1264: undefined reference to `Component::setOwner(Entity*)' Debug/Full/T3D/entity.cpp.o: In function `Entity::setComponentDirty(Component*, bool)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.cpp:1655: undefined reference to `Component::setOwner(Entity*)' Debug/Full/T3D/entity.cpp.o: In function `cm_Entity_addComponent(Entity*, int, ConsoleValueRef*)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.cpp:1781: undefined reference to `typeinfo for Component' Debug/Full/T3D/entity.cpp.o: In function `cm_Entity_removeComponent(Entity*, int, ConsoleValueRef*)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.cpp:1811: undefined reference to `typeinfo for Component' Debug/Full/T3D/entity.cpp.o: In function `Vector<CameraInterface*> Entity::getComponents<CameraInterface>()': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.h:274: undefined reference to `typeinfo for Component' Debug/Full/T3D/entity.cpp.o: In function `RenderComponentInterface* Entity::getComponent<RenderComponentInterface>()': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.h:253: undefined reference to `typeinfo for Component' Debug/Full/T3D/entity.cpp.o: In function `Vector<CastRayInterface*> Entity::getComponents<CastRayInterface>()': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.h:274: undefined reference to `typeinfo for Component' Debug/Full/T3D/entity.cpp.o:/torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/T3D/entity.h:274: more undefined references to `typeinfo for Component' follow Debug/Full/app/game.cpp.o: In function `_fndeactivateDirectInputimpl': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/app/game.cpp:67: undefined reference to `Input::isActive()' /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/app/game.cpp:68: undefined reference to `Input::deactivate()' Debug/Full/app/game.cpp.o: In function `_fnactivateDirectInputimpl': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/app/game.cpp:77: undefined reference to `Input::isActive()' /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/app/game.cpp:78: undefined reference to `Input::activate()' Debug/Full/app/mainLoop.cpp.o: In function `StandardMainLoop::handleCommandLine(int, char const**)': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/app/mainLoop.cpp:520: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/cinterface/cinterface.cpp.o: In function `torque_engineinit': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/cinterface/cinterface.cpp:76: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/console/console.cpp.o: In function `_fngetClipboardimpl': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/console/console.cpp:294: undefined reference to `Platform::getClipboard()' Debug/Full/console/console.cpp.o: In function `_fnsetClipboardimpl': /torque/my projects/linuxtest/buildfiles/Make_Ded/../../../../Engine/source/console/console.cpp:301: undefined reference to `Platform::setClipboard(char const*)' make: *** [../../game/Full_DEBUG] Error 1 Now to get to this point I did have to do this in the VM: sudo add-apt-repository ppa:ubuntu-toolchain-r/test sudo apt-get update sudo apt-get install g++-4.9 sudo apt-get install gcc-4.9-multilib sudo apt-get install g++-4.9-multilib add "-std=c++11" to CFLAGS in "Full" make file. sudo apt-get install libsdl2-2.0-0 sudo apt-get install libsdl2-dev sudo mkdir /usr/include/glad sudo cp /torque/engine/lib/glad/include/glad/* /usr/include/glad Re-associate /usr/bin/gcc with /usr/bin/gcc-4.9 with: sudo rm /usr/bin/gcc sudo ln -s /usr/bin/gcc-4.9 /usr/bin/gcc I also had to update "Engine/source/platformX86UNIX/x86UNIXRedbook.cpp " to include instead of and Engine/source/platformX86UNIX/threads/semaphore.cpp to include and instead of and . Just in case anyone else attempts this.
  7. Awesome and yeah, I'll definitely let you know if it builds. I would have been just as frustrated and probably have done the same thing. Thanks for the help.
  8. Duion, which version is your branch based on? And any chance of your fixes making it into the official main branch, or is that just crazy talk? How can this not have been working for so long? I haven't been following the day-to-day development of the engine since it went open source, but this seems like a pretty big oversight, in my opinion, especially with all the Linux hype.
  9. Thanks Duion, I'm at work now, but I'll try it when I get home and see how it plays out. I find it disturbing that the website does not mention that the Linux dedicated server does not actually build. I'm curious to see what other have to say as well.
  10. Ok, so just to be sure it wasn't my vagrant box screwing up the build, I built the vagrant box that comes with the 3.7 source and ended up with the same results as my initial post. This is extremely frustrating. Am I missing something?
  11. Out of curiosity, I downloaded the 3.10.1 source and created a test Full project and generated the project files and attempted a dedicated server build. It failed with this: o In file included from /usr/include/c++/4.8/tuple:35:0, from ../../../../Engine/source/console/engineFunctions.h:26, from ../../../../Engine/source/console/consoleObject.h:45, from ../../../../Engine/source/console/simObject.h:30, from ../../../../Engine/source/console/simBase.h:33, from ../../../../Engine/source/sim/netObject.h:27, from ../../../../Engine/source/scene/sceneObject.h:27, from ../../../../Engine/source/scene/sceneSpace.h:27, from ../../../../Engine/source/scene/scenePolyhedralSpace.h:27, from ../../../../Engine/source/T3D/accumulationVolume.h:27, from ../../../../Engine/source/T3D/accumulationVolume.cpp:24: /usr/include/c++/4.8/bits/c++0x_warning.h:32:2: error: #error This file requires compiler and library support for the ISO C++ 2011 standard. This support is currently experimental, and must be enabled with the -std=c++11 or -std=gnu++11 compiler options. #error This file requires compiler and library support for the \ ^ compilation terminated due to -Wfatal-errors. make: *** [Debug/Full/T3D/accumulationVolume.cpp.o] Error 1
  12. This is the result when doing "make debug" , release results in more errors.
  13. So, I've been working on my project for quite some time now and have been primary working in Windows 7 with the plan of running my production server environment using Linux. I finally sat down today to attempt the build and I'm having no luck. I've spent all day on this to no avail. I'm using Vagrant running trusty64. I'm building it from the Make_Ded folder of my project. This is also a no GUI setup as well, which is what the production server environment will be. ../../Engine/lib//compiled/Make/convexDecomp_DEBUG.a -lstdc++ -lm -lpthread -lrt Debug/Full/app/game.cpp.o: In function `_fndeactivateDirectInputimpl': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/app/game.cpp:67: undefined reference to `Input::isActive()' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/app/game.cpp:68: undefined reference to `Input::deactivate()' Debug/Full/app/game.cpp.o: In function `_fnactivateDirectInputimpl': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/app/game.cpp:77: undefined reference to `Input::isActive()' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/app/game.cpp:78: undefined reference to `Input::activate()' Debug/Full/app/mainLoop.cpp.o: In function `StandardMainLoop::handleCommandLine(int, char const**)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/app/mainLoop.cpp:514: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/cinterface/cinterface.cpp.o: In function `torque_engineinit': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/cinterface/cinterface.cpp:91: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/console/console.cpp.o: In function `_fngetClipboardimpl': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/console/console.cpp:294: undefined reference to `Platform::getClipboard()' Debug/Full/console/console.cpp.o: In function `_fnsetClipboardimpl': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/console/console.cpp:301: undefined reference to `Platform::setClipboard(char const*)' Debug/Full/console/consoleFunctions.cpp.o: In function `_fnquitWithErrorMessageimpl': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/console/consoleFunctions.cpp:1531: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/console/consoleFunctions.cpp.o: In function `_fndisplaySplashWindowimpl': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/console/consoleFunctions.cpp:1604: undefined reference to `Platform::displaySplashWindow(String)' Debug/Full/console/consoleFunctions.cpp.o: In function `_fncloseSplashWindowimpl': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/console/consoleFunctions.cpp:1612: undefined reference to `Platform::closeSplashWindow()' Debug/Full/console/engineObject.cpp.o: In function `EngineObject::operator new(unsigned int)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/console/engineObject.cpp:179: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/console/engineObject.cpp.o: In function `EngineObject::operator new(unsigned int, IEngineObjectPool*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/console/engineObject.cpp:206: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/console/simManager.cpp.o: In function `dAtomicRead(unsigned int volatile&)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformIntrinsics.gcc.h:95: undefined reference to `__sync_fetch_and_add_4' Debug/Full/core/ogg/oggInputStream.cpp.o: In function `dCompareAndSwap(unsigned int volatile&, unsigned int, unsigned int)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformIntrinsics.gcc.h:71: undefined reference to `__sync_val_compare_and_swap_4' Debug/Full/gui/buttons/guiBitmapButtonCtrl.cpp.o: In function `Input::getModifierKeys()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformInput.h:119: undefined reference to `Input::smModifierKeys' Debug/Full/gui/controls/guiMLTextCtrl.cpp.o: In function `GuiMLTextCtrl::copyToClipboard(unsigned int, unsigned int)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/controls/guiMLTextCtrl.cpp:982: undefined reference to `Platform::setClipboard(char const*)' Debug/Full/gui/controls/guiMLTextEditCtrl.cpp.o: In function `GuiMLTextEditCtrl::onKeyDown(GuiEvent const&)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/controls/guiMLTextEditCtrl.cpp:174: undefined reference to `Platform::getClipboard()' Debug/Full/gui/controls/guiTextEditCtrl.cpp.o: In function `GuiTextEditCtrl::onCopy(bool)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/controls/guiTextEditCtrl.cpp:475: undefined reference to `Platform::setClipboard(char const*)' Debug/Full/gui/controls/guiTextEditCtrl.cpp.o: In function `GuiTextEditCtrl::onPaste()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/controls/guiTextEditCtrl.cpp:494: undefined reference to `Platform::getClipboard()' Debug/Full/gui/editor/editorFunctions.cpp.o: In function `validateObjectName(char const*, SimObject const*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/editor/editorFunctions.cpp:54: undefined reference to `Platform::AlertOK(char const*, char const*)' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/editor/editorFunctions.cpp:67: undefined reference to `Platform::AlertOK(char const*, char const*)' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/editor/editorFunctions.cpp:74: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/gui/editor/guiEditCtrl.cpp.o: In function `GuiEditCtrl::loadSelection(char const*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/editor/guiEditCtrl.cpp:1315: undefined reference to `Platform::getClipboard()' Debug/Full/gui/editor/guiEditCtrl.cpp.o: In function `GuiEditCtrl::saveSelection(char const*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/gui/editor/guiEditCtrl.cpp:1419: undefined reference to `Platform::setClipboard(char const*)' Debug/Full/main/main.cpp.o: In function `TorqueMain(int, char const**)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/main/main.cpp:309: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/platform/platformAssert.cpp.o: In function `PlatformAssert::displayMessageBox(char const*, char const*, bool)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformAssert.cpp:65: undefined reference to `Platform::AlertRetry(char const*, char const*)' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformAssert.cpp:67: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/platform/platformAssert.cpp.o: In function `askToEnterDebugger': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformAssert.cpp:85: undefined reference to `Platform::AlertOKCancel(char const*, char const*)' Debug/Full/platform/platformAssert.cpp.o: In function `PlatformAssert::process(PlatformAssert::Type, char const*, unsigned int, char const*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformAssert.cpp:126: undefined reference to `Platform::AlertAssert(char const*, char const*)' Debug/Full/platform/platformMemory.cpp.o: In function `memoryError': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/platformMemory.cpp:321: undefined reference to `Platform::AlertOK(char const*, char const*)' Debug/Full/platform/input/event.cpp.o: In function `InputEventManager::buildInputEvent(unsigned int, unsigned int, InputEventType, unsigned int, InputActionType, int)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/input/event.cpp:500: undefined reference to `Input::smInputEvent' Debug/Full/platform/input/event.cpp.o: In function `InputEventManager::buildInputEvent(unsigned int, unsigned int, InputEventType, unsigned int, InputActionType, float)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/input/event.cpp:514: undefined reference to `Input::smInputEvent' Debug/Full/platform/input/event.cpp.o: In function `InputEventManager::buildInputEvent(unsigned int, unsigned int, InputEventType, unsigned int, InputActionType, Point3F&)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/input/event.cpp:530: undefined reference to `Input::smInputEvent' Debug/Full/platform/input/event.cpp.o: In function `InputEventManager::buildInputEvent(unsigned int, unsigned int, InputEventType, unsigned int, InputActionType, QuatF&)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platform/input/event.cpp:547: undefined reference to `Input::smInputEvent' Debug/Full/platformX86UNIX/x86UNIXDlibrary.cpp.o: In function `x86UNIXDLibrary::open(char const*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/x86UNIXDlibrary.cpp:52: undefined reference to `dlopen' Debug/Full/platformX86UNIX/x86UNIXDlibrary.cpp.o: In function `x86UNIXDLibrary::close()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/x86UNIXDlibrary.cpp:63: undefined reference to `dlclose' Debug/Full/platformX86UNIX/x86UNIXDlibrary.cpp.o: In function `x86UNIXDLibrary::bind(char const*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/x86UNIXDlibrary.cpp:70: undefined reference to `dlsym' Debug/Full/platformX86UNIX/x86UNIXMain.cpp.o: In function `Platform::init()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/x86UNIXMain.cpp:54: undefined reference to `Input::init()' Debug/Full/platformX86UNIX/x86UNIXProcessControl.cpp.o: In function `Cleanup(bool)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/x86UNIXProcessControl.cpp:79: undefined reference to `Input::destroy()' Debug/Full/platformX86UNIX/threads/semaphore.cpp.o: In function `Semaphore::acquire(bool, int)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/threads/semaphore.cpp:69: undefined reference to `SDL_SemWait' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/threads/semaphore.cpp:74: undefined reference to `SDL_SemWaitTimeout' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/threads/semaphore.cpp:81: undefined reference to `SDL_SemTryWait' Debug/Full/platformX86UNIX/threads/semaphore.cpp.o: In function `Semaphore::release()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/threads/semaphore.cpp:89: undefined reference to `SDL_SemPost' Debug/Full/platformX86UNIX/threads/semaphore.cpp.o: In function `PlatformSemaphore::PlatformSemaphore(int)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/threads/semaphore.cpp:37: undefined reference to `SDL_CreateSemaphore' Debug/Full/platformX86UNIX/threads/semaphore.cpp.o: In function `PlatformSemaphore::~PlatformSemaphore()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/platformX86UNIX/threads/semaphore.cpp:43: undefined reference to `SDL_DestroySemaphore' Debug/Full/sim/actionMap.cpp.o: In function `ActionMap::createEventDescriptor(char const*, EventDescriptor*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/sim/actionMap.cpp:471: undefined reference to `Input::getKeyCode(unsigned short)' /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/sim/actionMap.cpp:502: undefined reference to `Input::getKeyCode(unsigned short)' Debug/Full/sim/actionMap.cpp.o: In function `ActionMap::getKeyString(unsigned int, char*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/sim/actionMap.cpp:1083: undefined reference to `Input::getAscii(unsigned short, KEY_STATE)' Debug/Full/sim/actionMap.cpp.o: In function `ActionMap::checkAsciiGlobal(unsigned short, unsigned int)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/sim/actionMap.cpp:1700: undefined reference to `Input::getKeyCode(unsigned short)' Debug/Full/terrain/terrData.cpp.o: In function `TerrainBlock::onAdd()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/terrain/terrData.cpp:925: undefined reference to `Platform::messageBox(char const*, char const*, MBButtons, MBIcons)' Debug/Full/windowManager/platformInterface.cpp.o: In function `PlatformWindowManager::get()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/windowManager/platformInterface.cpp:43: undefined reference to `CreatePlatformWindowManager()' Debug/Full/windowManager/windowInputGenerator.cpp.o: In function `WindowInputGenerator::WindowInputGenerator(PlatformWindow*)': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/windowManager/windowInputGenerator.cpp:61: undefined reference to `Input::smInputEvent' Debug/Full/windowManager/windowInputGenerator.cpp.o: In function `WindowInputGenerator::~WindowInputGenerator()': /projects/torque3d/3.7/My Projects/aozoneserver/buildFiles/Make_Ded/../../../../Engine/source/windowManager/windowInputGenerator.cpp:76: undefined reference to `Input::smInputEvent' collect2: error: ld returned 1 exit status make: *** [../../game/Full_DEBUG] Error 1 All of the errors are referring to code that should not even be getting used in a pure dedicated server. What's frustrating is that I've look at the code units in question and have looked at them in new versions of the engine and they do not seem to be much different in this regard so it doesn't appear that obtaining the latest version will resolve this issue. Has anyone successfully built the Linux dedicated server? Any help with this will be much appreciated.
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