Hey Steve, followed instructions, go to compile the engine and get 42 errors??? 01.'GFXVertexPCNTT' : undeclared identifier 02.'GFXVertexPCNTT' : undeclared identifier 03.'GFXVertexBufferHandle' : no appropriate default constructor available 04.'GFXVertexPCNTT' : undeclared identifier 05.'const GFXVertexFormat *getGFXVertexFormat(void)' : could not deduce template argument for 'T' 06.'GFXVertexPCNTT' : undeclared identifier 07.'GFXVertexBufferHandle::set' : cannot convert 'this' pointer Etc....Has anyone else experienced this??