If you're just asking about the standard arrangement for the source code in relation to the game's files, usually you have the Engine folder, which contains the bin, lib and source folders. Source contains the actual engine source code.
Then you have the My Projects folder, which contains a folder named after your project, and inside that is a game and source folder. The source folder there contains project-specific code, and a torqueConfig.h file which is used for configuration of some settings for the engine. game contains the actual game files.
If you're just trying to copy everything you need so other people can use it, just zipping up the entire directory with the engine, my projects, templates and tools folders and all that stuff will let other people utilize your game + source code as needed. If you want to ONLY hand out the game, you'd just copy the game folder from inside My Projects/<Your Project Name>/
Does that explain it?