anybody who actually can bind a mesh to the regular skeleton and make it work?

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thunder
Posts: 61
Joined: Thu Aug 27, 2015 6:13 pm
by thunder » Mon May 02, 2016 9:40 pm
I have 2 meshes I would like to work with animations allready ingame, and wonder if someone here actually is able todo that?
Dwarf King
Posts: 158
Joined: Thu Feb 05, 2015 7:20 pm
by Dwarf King » Tue May 10, 2016 1:08 pm
Why not try to ask at the:
http://forums.newtek.com/forumdisplay.p ... order=desc

It is the forums for Lightwave 3D Game development. You will find real good riggers their who can take you mesh and rig them up against some bones and re-weight them as they are real good with the tools. You might wanna expect to pay a fee for the job.
deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Wed May 18, 2016 7:36 pm
do you mean bind the mesh to the default soldier's armature of the FULL template of T3D?
or your customized characters' armature and animations?

look at this Dummy, It is Janders' model.
http://www.mediafire.com/download/40c3n ... ip01_R4.7z

It is bind to the soldier's armature, and can use the default animations.

I am not professional, If you have not found an artist and you don't mind the quality, I can have a try.
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