It's been a while and I have mentioned before that I've been working on a couple of Torque toolsets some time ago and now started to pick it up again recently and made a bit of progress. Of course, I will be using the latest 3.9 for this version and here's what I have been planning and working on so far..
* Project Manager and Launcher
* Few Editor layout and changes
* 2D and 3D Toolset
* Existing feature patches
Torque GDK will be focused more on content, some demos, game creation and nothing really heavy on the engine code side. If there will be some cases or changes to the source, it will still be related to game creation and possibly extending game play features.
The toolset and engine fork will be free to use but not entirely opensource as they will be available only as binaries. Released game scripts and demos will be of course open source and in case of contributions or shared content, the licensing or terms will depend on the author. I'd be glad to post more details about this and other stuff once the project homepage is up and the draft site should be almost done.
Actually, I have been working on a few game engines and experimental projects, with both 2D and 3D, while jumping in and out of T3D, so I could really use a crash course and possibly some help on other areas in getting a few things to work, particularly with the latest changes and some torque scripting on the side.
I could post a planned roadmap of some sort because I'm still trying to work out some ideas or other solutions that are more likely to produce good results, so be back for more and possibly some screenshot or updates.
Greetings and cheers.
