what do these functions?

Scripting questions, discussions, etc
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Johxz
Posts: 411
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Thu Jun 16, 2016 3:45 am
what it does? and what is his use? Examples?

- energyPerDamagePoint
- rechargeRate
- speedDamageScale
- observeParameters
- isMoving

Don't exit in the engine? This is used? need a confirmation...
- aiAvoidThis

Was replace with other function? which?

I see this commit f922bc4fd051c94f97ac88d05d2c78e234d3cd03

Date: Friday, 21 September 2012 06:51:53 a.m.
AI related bug fixes and improvements.

Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
Azaezel
Posts: 384
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Thu Jun 16, 2016 5:10 am
energyPerDamagePoint - defined. not used, can probably be ripped out
rechargeRate - https://github.com/GarageGames/Torque3D/blob/6f672fe21da5283486d5adc1cd61365538824792/Engine/source/T3D/shapeBase.cpp#L1217 (energy value regeneration over time)
speedDamageScale - https://github.com/GarageGames/Torque3D/blob/7bba3ee2de610c2757bc70eba10db869bab72a85/Templates/Full/game/scripts/server/player.cs#L193(damage multiplier)
observeParameters - nothin in-engine, can prolly be ripped out
isMoving - not even finding that one on a github search
aiAvoidThis - not present in-engine
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