Light maps tutorial

Materials, textures, lighting, postfx
4 posts Page 1 of 1
Chelaru
Posts: 188
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Mon Mar 20, 2017 12:09 pm
Hello,

Is there any tutorial on importing and using light maps ?

I want to import light maps from blender.
Duion
Posts: 837
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Mar 21, 2017 12:55 am
Make a second UV layer for your model, unwrap for lightmap, bake lightmap, import into Torque, add your normal textures in the first material slot and in the second material slot, you just add the lightmap.
Chelaru
Posts: 188
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Tue Mar 21, 2017 7:56 am
Duion wrote:Make a second UV layer for your model, unwrap for lightmap, bake lightmap, import into Torque, add your normal textures in the first material slot and in the second material slot, you just add the lightmap.



Thank you!
Duion
Posts: 837
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Mar 21, 2017 10:30 am
If your model uses only one individual UV map, you can also bake the lightmap into the diffuse map with image editing program and save the additional material slot.
My described method is good, if you for example use tiling textures for the model, since then you can have tiling textures in the first UV map and the individual lightmap in the second UV map.
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