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JeffR yeah this used to be an issue when T3D was first done but then got a fix at some point - I just noticed it was back recently and loses precision quite quickly and does not clear-up/reset when loading new missions. But as I say, only with animated materials but not with animated texture particles.
Also the material animation is kinda crappy as it's a film strip (1 column X-axis) rather than an X-Y cell system which particles use.
Here's a link, includes decal and particle
http://yorkshirerifles.com/downloads/texAnim_issue.zip