I've fixed a problem with the eye transform being off. This was a case of the multiplication for the eye transform being in the wrong order - a big screwup on my part unfortunately. This has been fixed in the branch.
I'm currently working on overlay support and also fixing a slight issue with the camera code for some object render functions - basically since the DK2 stuff the camera view has technically been a bit off which is causing some things like the light flare to render incorrectly in some cases.
Should release a binary within a week or two with any luck. Depends how long it takes to fix this camera issue.