Hi, I was just wondering if anyone has been working on more accurate shadows for Torque3D. The game I've been working on in my spare time is light-and-shadow stealth centric and the parabolic shadows in Torque3D just don't cut it for accuracy - if the geometry is complex enough, they look fine, but the distortion warps them in such a way that they're not representative of the actual path of the lights, and they don't always seem to 'pick up' all the geometry, leaving large gaps in the rendered shadow. I've tried the box shadow maps, and they're far more accurate but produce a lot of artefacting.
Any help would be very much appreciated, as graphics programming is far from my strong point.