Although the realtime lighting in T3D looks OK, it really shows some age compared to other open-source rendering engines like Ogre and Panda. This could be "easily" fixed by introducing lightmapping, instead of refactoring the engine into supporting a modern approach like PBR and realtime GI (as seen in Tesseract).
Right now, i'm lightmapping my scenes in Blender. This has the disadvantage that i have to build all the scenes in Blender and export everything as a single mesh. And i can't use terrains. Is there any plans of adding a lightmapping solution to T3D? Maybe using an open-source offline rendering solution like: