OpenGl Terrain blend seams

Materials, textures, lighting, postfx
24 posts Page 3 of 3
koros
Posts: 46
Joined: Thu Apr 09, 2015 2:54 am
by koros » Thu Sep 10, 2015 10:57 pm
I might have to go buy an Nvidia card so I can sleep at night :D
Azaezel
Posts: 385
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Thu Sep 10, 2015 11:02 pm
Trust me, at that point you're just going "crap, what *else* might crop up for potential customers for my games am I'm missing" :P.

So, fiddling with either of http://i.imgur.com/dRyPJIc.jpg have any impact on your end?
koros
Posts: 46
Joined: Thu Apr 09, 2015 2:54 am
by koros » Thu Sep 10, 2015 11:55 pm
Azaezel wrote:Trust me, at that point you're just going "crap, what *else* might crop up for potential customers for my games am I'm missing" :P.

So, fiddling with either of http://i.imgur.com/dRyPJIc.jpg have any impact on your end?


I honestly tried every combo of settings and formats for the textures I could think of including using alpha decals.

It could very well be that it's a single card/driver combo and in the proud tradition of broken clocks and blind squirrels I stumbled across the solution for my card.

If no one else can repro then it's not really an issue :D

I'll revisit this when I get an Nvidia card.

Sorry for the wild goose chase. :oops:
JeffR
Steering Committee
Steering Committee
Posts: 763
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Fri Sep 11, 2015 7:28 am
I didn't get to it today(trying to get ubuntu beaten into submission) but tomorrow I plan to use the other comp in the house to test, as it has an AMD card. See if I can reliably repo it there.

I'll keep ya posted.
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