Terrain texture seams at blend edges with 2+ texture layers only in OpenGl.
Occurs when using any detail texture and seems independent of square size, resolutions, base texture size etc.
Only tested on AMD Radeon HD7700 + updated drivers.
Tested with Torque v3.6.3 and 3.7 Release
Solution / workaround: In game\shaders\common\terrain\terrain.glsl
uv += 0.00195;
vec2 xy = floor( uv );
Anyone else see this issue?
Can anyone test this on Nvidia?
Did a search here and on Github, sorry if I missed an existing issue.
I did see something about new terrain blending perhaps soon, not sure how this might affect it.
Opened a Github issue here