torqueterrains.com is back up

4 posts Page 1 of 1
AndyWright
Posts: 10
Joined: Sat Feb 14, 2015 6:27 am
by AndyWright » Wed Mar 04, 2015 10:41 am
Hello everyone

Decided to put torqueterrains,com back up, hostings secure for the next year. Might be putting some new stuff up on there, no guarantees at the moment that everything on there works with the current mit build as i havent looked at much of it for the last year. Anyway, obligatory eye candy (old pics) if theres any of oyu that dont know my maps.

Image
Image
Image
Image
Image
Image
Image
Gibby
Posts: 72
Joined: Wed Feb 11, 2015 2:40 pm
by Gibby » Wed Mar 04, 2015 6:50 pm
sweet...

btw I've been using them with 3.6.2, they look great...
Steve_Yorkshire
Posts: 215
Joined: Tue Feb 03, 2015 10:30 pm
 
by Steve_Yorkshire » Wed Mar 04, 2015 10:36 pm
That's awfully kind of you, Andy. :)
AndyWright
Posts: 10
Joined: Sat Feb 14, 2015 6:27 am
by AndyWright » Wed Mar 04, 2015 11:52 pm
Thanks,

Feeling a bit like I'm learning again to be honest, been so long... fundamentals are still there but all the little quirky bits of knowledge that 'makes s hit work' with torque are fuzzy still... like right now, i cant seem to make a parallax map for the life of me that actually looks right in torque (konfuzzling thing is it looks usable in unity...) going to try and work out whats up and figure out what it was I used to do differently lol...
4 posts Page 1 of 1

Who is online

Users browsing this forum: No registered users and 2 guests