Enduring life - Environment Day Night Cycle

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Zweshi
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Joined: Sat Sep 05, 2015 10:30 am
 
by Zweshi » Sat Sep 03, 2016 12:07 pm
Hello fellow Torque3D people!
Enduring life's development is chugging along which of course means more media in all its forms of the game. Today we start of light with a day/night cycle video showcase of the in-game environment. You are most welcome to drop by and give it a watch:



Or visit Youtube directly: https://www.youtube.com/watch?v=ydWIzEV ... e=youtu.be

As always you can find us and more information about the game from the sources below:

website: enduringlifegame.com

Jonas Twitter: Zweshi – Lead programmer / 3D artist
Ilias Twitter: Badsik1k - Lead 3D artist / Lead 2D artist
Patrick Twitter: PatrickComan - 3D artist

Regards
Image
Jason Campbell
Posts: 162
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Mon Sep 05, 2016 12:50 am
Still looking good! Thanks for the update.
Duion
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Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Sep 05, 2016 10:47 am
Did you fix the shadow flickering when using timeofday?
deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Mon Sep 05, 2016 8:51 pm
the sand looks so torque style
JeffR
Steering Committee
Steering Committee
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by JeffR » Mon Sep 05, 2016 9:52 pm
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Duion
: what flickering?

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Zweshi
: That's looking really nice. The sound of the waves lapping on the coast really add to it.

One trick you can look at messing with for those heavily overcast situations is adjusting the sun's overdark factor. This darkens the shadows, but if you lower the number, it will make them less dark, to where they're pretty transparent - which is a bit closer to how it'd look with a heavily overcast sky. Just a suggestion :)

EIther way, it's looking pretty noice!
Duion
Posts: 806
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by Duion » Tue Sep 06, 2016 2:15 am
The shadows flicker when they move through time of day, because of the Torque fizzle fade.
Zweshi
Posts: 12
Joined: Sat Sep 05, 2015 10:30 am
 
by Zweshi » Tue Sep 06, 2016 1:24 pm
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Jason Campbell
Thank you!

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JeffR
Thank you for suggesting the overdark factor parameter Jeff, its definitly something we have on our list for the next fine-tune pass of post-fx/shadows etc. good looking out!

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Duion
Refinement of shadows and how they relate to time of day is something we are going to look into more closely later on in the project as we progress through the fine-tune passes.

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deathbravo
"the sand looks so torque style" - I hope thats a good thing ;).

Cheers
- Jonas
deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Fri Sep 09, 2016 7:54 am
don't worry, I was just kidding. I loaded the pacific island hundreds of times when I was studying ts.
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