Enduring Life - Development Update

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Zweshi
Posts: 12
Joined: Sat Sep 05, 2015 10:30 am
 
by Zweshi » Sat Aug 20, 2016 7:44 pm
Hello fellow Torque people, was a while since we posted a update on our project and man have there been a lot of progress since then. For the people who are new to our development, welcome, Enduring life is a open world survival game with heavy emphasis on world building and persistence. Where the players re-build towns, seige vehicles and alliances, do battle over territory and resources etc. The game begins in the stone age and as players discover and craft more advanced technology moves along all the way up to the present era.

Most of the time since last have been spent on going through lists of content and getting it done as the prototype stage is far behind us now. Everything from character animations, inventory objects and icons, level editing and coding is being worked on and is moving forward at a good pace.

Here is a sneak peek on one of the more primitive weapons you will find in the game:
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And here we have the inside of a player built vehicle workshop.
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The big news for today though is the re-launch of our website! Anyone who visited our old one knows that we had a lot of issues with scalability on different devices/screen sizes. That has now been fixed along with a new and improved overall theme leveraging responsive design.

Our website is still located at the same URL as before and you are very welcome to stop by for a visit: http://www.enduringlifegame.com/


Beyond that i think its high time to drop some ingame environment screenshots, enjoy:

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Feel free to reach out via social media.

Jonas Twitter: Zweshi – Lead programmer / 3D artist
Ilias Twitter: Badsik1k - Lead 3D artist / Lead 2D artist
Patrick Twitter: PatrickComan - 3D artist

Torque3D.org contact:

Jonas: @
User avatar
Zweshi
– Lead programmer / 3D artist
Ilias: @
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badsik1k
- Lead 3D artist / Lead 2D artist
Patrick: @
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the1skorpion
- 3D artist / Website developer

Regards
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deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Sun Aug 21, 2016 5:57 am
woow;
amazing.
and you guys are cool
JeffR
Steering Committee
Steering Committee
Posts: 717
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Sun Aug 21, 2016 12:13 pm
Looking pretty nice!

Will say, it looks a little haphazard with the placement of the grass billboards, when they spawn in the middle of the road like that, but otherwise it's looking pretty good so far :)
badsik1k
Posts: 2
Joined: Thu Jul 09, 2015 5:40 pm
by badsik1k » Sun Aug 21, 2016 1:47 pm
Grass technology is currently under development. ;)


Regards
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Johxz
Posts: 404
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Sun Aug 21, 2016 2:58 pm
:shock: wow nice! can I play this?? when is the release? BTW good screenshots ;)
Zweshi
Posts: 12
Joined: Sat Sep 05, 2015 10:30 am
 
by Zweshi » Mon Aug 22, 2016 7:12 pm
@
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deathbravo
Thank you!

@
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Johxz
Thank you! We currently have no release date to announce as we are still a ways off from getting the game done but rest assured we will let you know as soon as we do :).
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