Uebergame 1.0.4.0 released

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Duion
Posts: 654
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed Jan 20, 2016 2:38 am
After a bit of delay version 1.0.4.0 is finally out.



Available on steam: http://store.steampowered.com/app/391780
Or regular download: http://www.duion.com/games/uebergame/downloads

It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.

For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.

There is also a lot of other small changes to the game, here is a rough changelog:

-Paintball gamemode, playermodel, weapons
-Rifle fires more smooth
-Sounds have been improved to have more variation
-Particles have been optimized a bit
-There are blood decals now based on how much damage a player receives.
-Mapcycle is now random by default
-Crosshair in third person, but this is just experimental and not optimized yet
-BuildingSite, DirtPit and DesertRuins have been change a bit
-New art assets to use in the Editor
-and a bunch of overall optimizations.

PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.
Jason Campbell
Posts: 143
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Wed Jan 20, 2016 1:21 pm
Pretty cool Duion. Nice work. Perhaps in a future version you could replace the death sound.
Duion
Posts: 654
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed Jan 20, 2016 1:42 pm
Will you make one?
Jason Campbell
Posts: 143
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Thu Jan 21, 2016 12:10 am
I could give it a try. I could also check around for a CC licensed sound? I'll try first.
Duion
Posts: 654
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Thu Jan 21, 2016 12:21 am
I use https://www.freesound.org/ for CC-0 sounds, since I want all my art public domain to avoid stress, but the choice is limited and I don't really know what a death sound should be like. Best thing may be an array of randomly varied different sounds.
Jason Campbell
Posts: 143
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Fri Jan 22, 2016 12:37 am
That's what I was thinking. I'll have to look up the varied footstep sounds perhaps to figure it out.. I believe that the current death sound is still the old Torque Orc. As well as the pain sound.
Duion
Posts: 654
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Fri Jan 22, 2016 1:15 am
There are already varied footstep sounds and such, only thing I am missing is some good sounds.
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