Work Blog - JeffR

116 posts Page 12 of 12
chriscalef
Posts: 326
Joined: Mon Feb 09, 2015 7:48 pm
  by chriscalef » Wed Apr 19, 2017 7:28 am
Wow! Beautiful work you guys! OMG.

THIS IS TORQUE
Jason Campbell
Posts: 143
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Wed Apr 19, 2017 5:13 pm
This is exciting! Coming along well.
Monkeychops
Posts: 10
Joined: Wed Feb 18, 2015 11:53 am
by Monkeychops » Wed Apr 19, 2017 9:01 pm
Looks really promising!
HeadClot
Posts: 57
Joined: Sat Feb 07, 2015 1:29 am
by HeadClot » Wed Apr 19, 2017 9:44 pm
I am very excited :)
Chelaru
Posts: 176
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Thu Apr 27, 2017 9:10 am
Any news or progress on the latest topic ?
Azaezel
Posts: 361
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Thu Apr 27, 2017 5:31 pm
Fork: https://github.com/Azaezel/Torque3D/com ... R_w_probes
Status:
https://youtu.be/YDB1CWKXdJ4

TODOs:
Sort why point and spot lights are getting culled from reflection. - Current task

Address angle - Eyeballing potential SH Encoding there for smoother transitioning, and/or possibly riffing off of the compute4lights setup forward lit uses to light translucent objects.

Apply probe results to translucents.

Sort why Decals are playing up and tossing things in the wrong render bin.

Clean up Probe preview sphere reflection display. - currently not rendering itsself, just what hits it.
116 posts Page 12 of 12

Who is online

Users browsing this forum: No registered users and 1 guest