Chelaru wrote: The issue with the vegetation was that it did not had any LOD's. The number of polys was constant even if i was on the other side of the map. I would love to see some levels in the version 4 of the engine with the baked global illumination.
I open a issue here https://github.com/Torque3D-GameEngine/ ... s/issues/1 for not forgot it, when I have a little of time I will review again the demos and improve it to work better with the last dev of t3d. Right now I'm busy doing some stuff for t3d linux and blender
Chelaru wrote: I can help with the god ray shader ( i have some nice settings, if you want to try)
Look nice! yes thank you, if you want to share in here, or contribute with a PR or open a issue https://github.com/Torque3D-GameEngine/T3D-Demos and I can merge it.