chriscalef Posted February 12, 2018 Share Posted February 12, 2018 Well, as always I was hoping I'd have time for a little more production value, but in terms of the raw technical factors, here we have a fleeing crowd being turned by a small detachment of soldiers, using "action sequences" with startFrame / endFrame values defining the active part of the sequence. In this case the rifleFire animation affects the intended victim only on frame 8 when the rifle actually fires. In the future this will be used for many other types of actions. Clothing and rifles not included. Link to comment Share on other sites More sharing options...
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