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Übergame - 1.0.6.0 - Player Hit Explosions

Posted: Tue May 31, 2016 7:38 pm
by Duion
Found this old feature in the resource section from garagegames.com. Even though the code of Torque3D seems to have changed a bit, I could get it to work on the first try. Then I just had to build some particle effects and cut together some sound effects that fit and there we go.
It is quite fun to just shoot a player with a 0 damage weapon and watch the blood spill. I tried to find a good compromise between realistic size and big enough so it can be a visual indicator for player hits.
The particle effects are a combination between smoke, impact blood explosion and blood droplets that spill out at the side.


Re: Übergame - 1.0.6.0 - Player Hit Explosions

Posted: Fri Jun 10, 2016 5:39 am
by MilkywayM16
That looks really cool, well done on the particle effect!

Re: Übergame - 1.0.6.0 - Player Hit Explosions

Posted: Fri Jun 10, 2016 4:24 pm
by Duion
Yes, took me a few hours to build.

Re: Übergame - 1.0.6.0 - Player Hit Explosions

Posted: Fri Dec 09, 2016 2:13 am
by Jason Campbell
Looking good, Duion. Is there a download link for the source? I can't find it.

Re: Übergame - 1.0.6.0 - Player Hit Explosions

Posted: Fri Dec 09, 2016 12:15 pm
by Duion
The Gibhut repo: https://github.com/Duion/Uebergame
The player explosions use a source code change which adds a new field: https://github.com/Duion/Torque3D/commi ... 28da18fe60

Re: Übergame - 1.0.6.0 - Player Hit Explosions

Posted: Fri Dec 09, 2016 2:32 pm
by Jason Campbell
Thanks, that looks much better then the one I found that was only in script.

Re: Übergame - 1.0.6.0 - Player Hit Explosions

Posted: Fri Dec 09, 2016 7:03 pm
by Duion
How does it look better? I thought it is an art question on how good you make the particles.