Übergame - 1.0.6.0 - Player Hit Explosions

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Duion
Posts: 672
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue May 31, 2016 7:38 pm
Found this old feature in the resource section from garagegames.com. Even though the code of Torque3D seems to have changed a bit, I could get it to work on the first try. Then I just had to build some particle effects and cut together some sound effects that fit and there we go.
It is quite fun to just shoot a player with a 0 damage weapon and watch the blood spill. I tried to find a good compromise between realistic size and big enough so it can be a visual indicator for player hits.
The particle effects are a combination between smoke, impact blood explosion and blood droplets that spill out at the side.

MilkywayM16
Posts: 38
Joined: Sat Oct 03, 2015 7:26 am
by MilkywayM16 » Fri Jun 10, 2016 5:39 am
That looks really cool, well done on the particle effect!
Duion
Posts: 672
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Fri Jun 10, 2016 4:24 pm
Yes, took me a few hours to build.
Jason Campbell
Posts: 147
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Fri Dec 09, 2016 2:13 am
Looking good, Duion. Is there a download link for the source? I can't find it.
Duion
Posts: 672
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Fri Dec 09, 2016 12:15 pm
The Gibhut repo: https://github.com/Duion/Uebergame
The player explosions use a source code change which adds a new field: https://github.com/Duion/Torque3D/commi ... 28da18fe60
Jason Campbell
Posts: 147
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Fri Dec 09, 2016 2:32 pm
Thanks, that looks much better then the one I found that was only in script.
Duion
Posts: 672
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Fri Dec 09, 2016 7:03 pm
How does it look better? I thought it is an art question on how good you make the particles.
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