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Re: Pre-Pull Request: D3D11 Initial testing

Posted: Wed Jun 08, 2016 7:31 am
by Azaezel
http://imgur.com/a/rRZ2m for an example setup with dx9. Do note at time of writing getting it to kick in does require a level restart unfortunately. Also note that the calculations at time of writing require a normal map.

Re: Pre-Pull Request: D3D11 Initial testing

Posted: Wed Jun 08, 2016 7:34 am
by Timmy
I'll try and take a look when i get a chance.

Re: Pre-Pull Request: D3D11 Initial testing

Posted: Thu Jun 09, 2016 7:25 am
by Timmy

Re: Pre-Pull Request: D3D11 Initial testing

Posted: Thu Jun 09, 2016 8:15 am
by JackStone
That's great, thanks a lot! I'll check that out as soon as I can.