Pre-Pull Request: D3D11 Initial testing

This forum is for tracking and working on active issues that need to be resolved, as well as testing Pull Requests that are waiting to be integrated into Torque 3D.
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64 posts Page 7 of 7
Azaezel
Posts: 379
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Wed Jun 08, 2016 7:31 am
http://imgur.com/a/rRZ2m for an example setup with dx9. Do note at time of writing getting it to kick in does require a level restart unfortunately. Also note that the calculations at time of writing require a normal map.
Last edited by Azaezel on Wed Jun 08, 2016 7:40 am, edited 1 time in total.
Timmy
Posts: 306
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Wed Jun 08, 2016 7:34 am
I'll try and take a look when i get a chance.
Last edited by Timmy on Fri Jun 10, 2016 1:15 pm, edited 1 time in total.
Timmy
Posts: 306
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Thu Jun 09, 2016 7:25 am
JackStone
Posts: 67
Joined: Fri Oct 02, 2015 1:03 am
by JackStone » Thu Jun 09, 2016 8:15 am
That's great, thanks a lot! I'll check that out as soon as I can.
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64 posts Page 7 of 7

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