JeffR wrote:@TorqueFan
By all means, if you've got code you think would be worth getting into the engine, toss a PR up for it

Contributions are ALWAYS appreciated.
Honestly my repos are a mess. I had a couple tiny PR's ready to go, but lost them when I was updating my dev branch

Luckily they were tiny little fixes, but I'm not entirely keen on updating a dev branch in GitHub without damaging branches I've made from it. Perhaps I could just put those changes in the forum as a resource? The first change is literally a one line change, and it's subtractive at that( comments out an existing line of code ).
D3D11I was able to get it to compile using VS2013 on Windows10 without issue. Select DX11 and use it from options menu no problems with GTX 980.
I found 2 problems right away with my main project that prevented further testing with that project:
° CRASH - When opening GuiObjectView the application would crash. I assume it's when loading the shape or animation from the shape.
° BUG - Objects don't appear to support multiple materials. All my models would render with one material and the other materials on the model rendered white.
When I get a bit more free time I have some side projects with project-specific rendering code I will test with this.