By all means, if you've got code you think would be worth getting into the engine, toss a PR up for it
Contributions are ALWAYS appreciated.
Honestly my repos are a mess. I had a couple tiny PR's ready to go, but lost them when I was updating my dev branch
Luckily they were tiny little fixes, but I'm not entirely keen on updating a dev branch in GitHub without damaging branches I've made from it. Perhaps I could just put those changes in the forum as a resource? The first change is literally a one line change, and it's subtractive at that( comments out an existing line of code ).D3D11
I was able to get it to compile using VS2013 on Windows10 without issue. Select DX11 and use it from options menu no problems with GTX 980.
I found 2 problems right away with my main project that prevented further testing with that project:
° CRASH - When opening GuiObjectView the application would crash. I assume it's when loading the shape or animation from the shape.
° BUG - Objects don't appear to support multiple materials. All my models would render with one material and the other materials on the model rendered white.
When I get a bit more free time I have some side projects with project-specific rendering code I will test with this.