update/better documentation (Paid)

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Dwarf King
Posts: 157
Joined: Thu Feb 05, 2015 7:20 pm
by Dwarf King » Sun Jun 05, 2016 3:58 pm
flysouth wrote:Thanks
I see this is in CPP. I looked at the source code to see what the setTurretEulerRotation command does....
_updateNodes(rot);
mShapeInstance->animate();
mRot = rot;

Which looks like what was being discussed in that post.
Taking all of the post about fixes into consideration it looks like this does not work and has never been fixed. So I guess if I want to use turrets I will have to use a different method


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