Looking for an animator and programmer

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Nils
Posts: 159
Joined: Thu Feb 05, 2015 3:32 am
 
by Nils » Mon May 18, 2015 5:54 am
We're looking for a programmer and an animator to join or team.

Both positions are initially unpaid but you'll receive royalties when the game has been released. If the upcoming crowd funding campaign is successful, a paid position might be possible.

Programmer:
- Time
- Experience with T3D
- C++
- Torque Script
- Git
- English
- Humour

Animator
- Time
- Experience with T3D
- 3ds max
- Rigging / Skinning
- TP, FP and weapon anims
- English
- Humour

Drop us a msg: info ~ deadlymatter - com

Website: http://www.deadlymatter.com
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=402901401
Youtube: https://www.youtube.com/watch?v=3O7gvMXLKVE

Edit: Changed the title
Last edited by Nils on Tue Oct 27, 2015 9:01 am, edited 2 times in total.
Nils
Posts: 159
Joined: Thu Feb 05, 2015 3:32 am
 
by Nils » Tue Oct 27, 2015 8:58 am
DeadlyMatter has evolved after the post in May this year. Though we're still looking desperately for an animator to get the first person animations on track. The short-time focus will be FP weapon animations. We have existing characters but the arms need to be developed as well.

In May we stated that we would like to start a crow funding campaign. We are still going to launch it between 1 to 3 months. After that there will be hopefully budget for future expansion.

Interested, questions? Don't hesitate to shoot!
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