Janders wrote:Yeah something like that is what I was thinking. But more cool (hope so).
EDIT: I drew a quick concept.
Looks really good. Can't wait to see it in torque 3d.
thunder wrote:Chelaru wrote:You could start by creating some art tutorials for torque3d. In this tutorials you could update some of the default models from the engine and show the workflow that you used.
Is it this you are doing?
saindd wrote:Don't use the original skeleton, or the built-in animations, it's completely buggy. Take some time to build your own. Much less headaches.