Beginner 3D Artist/Animator looking for projects

22 posts Page 1 of 3
Janders
Posts: 44
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Wed Sep 02, 2015 1:13 am
Hi there! I'm an enthusiast of open-source software, and it's pretty hard to find a decent open-source game engine, so I want to help.

I am looking for 3d projects on modeling, texturing and animation. I don't need to be paid, I want mostly to improve my skills and portfolio.


My skills are:
- Lowpoly, highpoly modeling.
- Sculpting.
- UV unwrap.
- Texturing.
- Rigging.
- Character and technical animation.


Programs skills:

- Blender: Advanced.
- 3ds Max: Beginner.
- zBrush: Intermediate.
- Photoshop: Advanced.
- GIMP: Advanced.


Feel free to ask any questions!
Duion
Posts: 784
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed Sep 02, 2015 1:26 am
Have a look at my project: http://www.moddb.com/games/uebergame
I'm working on a fully free open source game and about to release the next version, but I'm missing a proper character system, so if you can setup a player model with animations, this would be ideal, but you can also chose anything you want to do.
Nils
Posts: 160
Joined: Thu Feb 05, 2015 3:32 am
 
by Nils » Wed Sep 02, 2015 11:09 am
How are your skills with FP arms and FP weapon animations?

http://www.deadlymatter.com
Chelaru
Posts: 186
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Wed Sep 02, 2015 12:35 pm
You could start by creating some art tutorials for torque3d. In this tutorials you could update some of the default models from the engine and show the workflow that you used.
hreikin
Posts: 22
Joined: Wed May 20, 2015 2:30 am
 
by hreikin » Wed Sep 02, 2015 2:34 pm
A couple of replies already, you are a wanted man :D i have something called the FreeRPG Project which has recently been started, you can find more information here :

https://freerpgproject.wordpress.com/

If it seems like something you would like to contribute to then please get in touch via the contact form at the website or through the forum.

Thanks

mic
Azaezel
Posts: 379
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Wed Sep 02, 2015 5:19 pm
Would you say you're more focused on the prop side, the background asset side, or the charachter side? Also, got a few shots?
JeffR
Steering Committee
Steering Committee
Posts: 732
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Wed Sep 02, 2015 6:07 pm
Yeah, if you have anything you've made before, I'd say toss them into the thread. I'm curious what sweet skillz you have cooking ;)
Janders
Posts: 44
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Wed Sep 02, 2015 7:21 pm
OK, it's outdated and it's embarrassing but i have some old test you may like.

In my defense I'll say this is wen I'd just finished my studies, unfortunately life kicked in... and I was forced to put 3D on standby. Now finally I have some free time.

https://www.youtube.com/watch?v=aPsAUDRG5Yk
https://www.youtube.com/watch?v=ne1wWvVW24Q

I'm pretty confident with my Photoshop/GIMP skills here some old works.

http://proyectojan.blogspot.com.es/2011 ... eando.html

Well I hope you liked it.

Also, for starters I was thinking about start making a more neutral default character, something like the default UE third person character. As I said I'm still a beginner so I'd like to be familiar whit Torque before jumping in something else.
JeffR
Steering Committee
Steering Committee
Posts: 732
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Thu Sep 03, 2015 6:04 pm
Janders wrote:OK, it's outdated and it's embarrassing but i have some old test you may like.

In my defense I'll say this is wen I'd just finished my studies, unfortunately life kicked in... and I was forced to put 3D on standby. Now finally I have some free time.

https://www.youtube.com/watch?v=aPsAUDRG5Yk
https://www.youtube.com/watch?v=ne1wWvVW24Q

I'm pretty confident with my Photoshop/GIMP skills here some old works.

http://proyectojan.blogspot.com.es/2011 ... eando.html

Well I hope you liked it.

Also, for starters I was thinking about start making a more neutral default character, something like the default UE third person character. As I said I'm still a beginner so I'd like to be familiar whit Torque before jumping in something else.


Yeah, actually having a dummy/mannequin player model as a default wouldn't be a bad idea. Biggest problem with us continuing to use the Soldier character, as good as it is, is that we don't have the source art files, so updating/adding onto it is a pain.

When you mention the UE4 one, you mean like this guy, right?

Image

Torque had something similar back in the TGE days, the 'Blue Guy'. If you wanted to start with something like that, that'd be pretty awesome.
Janders
Posts: 44
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Thu Sep 03, 2015 8:58 pm
Yeah something like that is what I was thinking. But more cool (hope so :lol: ).

EDIT: I drew a quick concept.

Image
22 posts Page 1 of 3

Who is online

Users browsing this forum: No registered users and 1 guest