Profiler

Moderator: andrewmac

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andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Sun Nov 15, 2015 6:11 pm
bgfx has recently added support for Remotery profiler (https://github.com/Celtoys/Remotery). It's a pretty nice little addon that lets you view profile data in real time in a browser through websockets. I figured since the lib was already included with bgfx now I may as well plug torques profiler code into it.

Result:
Image

It's pretty cool watching the live data as you move around the scene. It'll be nice to get GPU profiling working on it as well. I do plan to give it a custom Torque 6 interface eventually.
chriscalef
Posts: 334
Joined: Mon Feb 09, 2015 7:48 pm
by chriscalef » Mon Nov 16, 2015 7:46 am
+1
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Tue Nov 17, 2015 1:49 am
We now have both CPU and GPU profiling:
Image

Looks like I need to figure out the hold up on Shadowmap_Cascade2 and run SSAO at a lower resolution. The numbers given are the times in microseconds (1000 = 1ms). Keep in mind too these are debug builds and there is a cost added for profiling in real time.
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