Water Plugin

Moderator: andrewmac

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andrewmac
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Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Mon Nov 09, 2015 2:55 am
The water plugin will eventually include many types of water depending on what you need to do with it. For instance there could be a physics simulated ocean and just a cheaper ocean that's mainly just for show. I ran into an article last week on screenspace ocean. It's a post process effect instead of a giant mesh. I figured it would be fun to try so I gave it a go. It's not finished but it shows the basic premise pretty well:

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One thing I like about the screenspace technique is that you don't need high a polygon count to get smooth waves. I should mention the waves are just a heightmap, I didn't put in any wave generation algorithms yet.
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