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Water Plugin

Posted: Mon Nov 09, 2015 2:55 am
by andrewmac
The water plugin will eventually include many types of water depending on what you need to do with it. For instance there could be a physics simulated ocean and just a cheaper ocean that's mainly just for show. I ran into an article last week on screenspace ocean. It's a post process effect instead of a giant mesh. I figured it would be fun to try so I gave it a go. It's not finished but it shows the basic premise pretty well:

Image

Image

One thing I like about the screenspace technique is that you don't need high a polygon count to get smooth waves. I should mention the waves are just a heightmap, I didn't put in any wave generation algorithms yet.

Re: Water Plugin

Posted: Sun Mar 25, 2018 11:19 am
by markhasdied
Can we get this anywhere?

Re: Water Plugin

Posted: Sun Mar 25, 2018 3:08 pm
by Jason Campbell
Unfortunately andrewmac abandoned the project,I guess.

The github is still there for what he had done so far.
http://forums.torque3d.org/viewtopic.php?f=32&t=218